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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2007-08-14
+// Licence : This source is under MIT License
+// File : glm/gtx/euler_angles.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+// - GLM_GTC_half_float
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// ToDo:
+// - mat2 mat2GTX(const vec2& angles) undefined
+// - mat3 mat3GTX(const vec2& angles) undefined
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_euler_angles
+#define glm_gtx_euler_angles
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_euler_angles extension included")
+#endif
+
+namespace glm{
+namespace gtx{
+namespace euler_angles ///< GLM_GTX_euler_angles extension: Build matrices from Euler angles.
+{
+ /// \addtogroup gtx_euler_angles
+ /// @{
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
+ //! From GLM_GTX_euler_angles extension.
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleX(
+ valType const & angleX);
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
+ //! From GLM_GTX_euler_angles extension.
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleY(
+ valType const & angleY);
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
+ //! From GLM_GTX_euler_angles extension.
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleZ(
+ valType const & angleZ);
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
+ //! From GLM_GTX_euler_angles extension.
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleXY(
+ valType const & angleX,
+ valType const & angleY);
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
+ //! From GLM_GTX_euler_angles extension.
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleYX(
+ valType const & angleY,
+ valType const & angleX);
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
+ //! From GLM_GTX_euler_angles extension.
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleXZ(
+ valType const & angleX,
+ valType const & angleZ);
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
+ //! From GLM_GTX_euler_angles extension.
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleZX(
+ valType const & angleZ,
+ valType const & angleX);
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
+ //! From GLM_GTX_euler_angles extension.
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleYZ(
+ valType const & angleY,
+ valType const & angleZ);
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
+ //! From GLM_GTX_euler_angles extension.
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleZY(
+ valType const & angleZ,
+ valType const & angleY);
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ //! From GLM_GTX_euler_angles extension.
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleYXZ(
+ valType const & yaw,
+ valType const & pitch,
+ valType const & roll);
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ //! From GLM_GTX_euler_angles extension.
+ template <typename valType>
+ detail::tmat4x4<valType> yawPitchRoll(
+ valType const & yaw,
+ valType const & pitch,
+ valType const & roll);
+
+ //! Creates a 2D 2 * 2 rotation matrix from an euler angle.
+ //! From GLM_GTX_euler_angles extension.
+ template <typename T>
+ detail::tmat2x2<T> orientate2(T const & angle);
+
+ //! Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
+ //! From GLM_GTX_euler_angles extension.
+ template <typename T>
+ detail::tmat3x3<T> orientate3(T const & angle);
+
+ //! Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
+ //! From GLM_GTX_euler_angles extension.
+ template <typename T>
+ detail::tmat3x3<T> orientate3(detail::tvec3<T> const & angles);
+
+ //! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ //! From GLM_GTX_euler_angles extension.
+ template <typename T>
+ detail::tmat4x4<T> orientate4(detail::tvec3<T> const & angles);
+
+ /// @}
+}//namespace euler_angles
+}//namespace gtx
+}//namespace glm
+
+#include "euler_angles.inl"
+
+namespace glm{using namespace gtx::euler_angles;}
+
+#endif//glm_gtx_euler_angles