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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-04
+// Updated : 2008-10-07
+// Licence : This source is under MIT License
+// File : glm/gtx/fast_square_root.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Note:
+// - Sqrt optimisation based on Newton's method,
+// www.gamedev.net/community/forums/topic.asp?topic id=139956
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_fast_square_root
+#define glm_gtx_fast_square_root
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_fast_square_root extension included")
+#endif
+
+namespace glm{
+namespace gtx{
+namespace fast_square_root ///< GLM_GTX_fast_square_root extension: Fast but less accurate implementations of square root based functions.
+{
+ /// \addtogroup gtx_fast_square_root
+ /// @{
+
+ //! Faster than the common sqrt function but less accurate.
+ //! From GLM_GTX_fast_square_root extension.
+ template <typename genType>
+ genType fastSqrt(genType const & x);
+
+ //! Faster than the common inversesqrt function but less accurate.
+ //! From GLM_GTX_fast_square_root extension.
+ template <typename genType>
+ genType fastInverseSqrt(genType const & x);
+
+ //! Faster than the common length function but less accurate.
+ //! From GLM_GTX_fast_square_root extension.
+ template <typename genType>
+ typename genType::value_type fastLength(genType const & x);
+
+ //! Faster than the common distance function but less accurate.
+ //! From GLM_GTX_fast_square_root extension.
+ template <typename genType>
+ typename genType::value_type fastDistance(genType const & x, genType const & y);
+
+ //! Faster than the common normalize function but less accurate.
+ //! From GLM_GTX_fast_square_root extension.
+ template <typename genType>
+ genType fastNormalize(genType const & x);
+
+ /// @}
+}// namespace fast_square_root
+}// namespace gtx
+}// namespace glm
+
+#include "fast_square_root.inl"
+
+namespace glm{using namespace gtx::fast_square_root;}
+
+#endif//glm_gtx_fast_square_root