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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-03-06
+// Updated : 2009-03-09
+// Licence : This source is under MIT License
+// File : glm/gtx/gradient_paint.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace gtx{
+namespace gradient_paint{
+
+ template <typename valType>
+ valType radialGradient(
+ glm::detail::tvec2<valType> const & Center,
+ valType const & Radius,
+ glm::detail::tvec2<valType> const & Focal,
+ glm::detail::tvec2<valType> const & Position)
+ {
+ glm::detail::tvec2<valType> F = Focal - Center;
+ glm::detail::tvec2<valType> D = Position - Focal;
+ valType Radius2 = gtx::optimum_pow::pow2(Radius);
+ valType Fx2 = gtx::optimum_pow::pow2(F.x);
+ valType Fy2 = gtx::optimum_pow::pow2(F.y);
+
+ valType Numerator = (D.x * F.x + D.y * F.y) + glm::sqrt(Radius2 * (gtx::optimum_pow::pow2(D.x) + gtx::optimum_pow::pow2(D.y)) - gtx::optimum_pow::pow2(D.x * F.y - D.y * F.x));
+ valType Denominator = Radius2 - (Fx2 + Fy2);
+ return Numerator / Denominator;
+ }
+
+ template <typename valType>
+ valType linearGradient(
+ glm::detail::tvec2<valType> const & Point0,
+ glm::detail::tvec2<valType> const & Point1,
+ glm::detail::tvec2<valType> const & Position)
+ {
+ glm::detail::tvec2<valType> Dist = Point1 - Point0;
+ return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
+ }
+
+}//namespace gradient_paint
+}//namespace gtx
+}//namespace glm