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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-07-07
+// Updated : 2010-07-07
+// Licence : This source is under MIT License
+// File : glm/gtx/int_10_10_10_2.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_int_10_10_10_2
+#define glm_gtx_int_10_10_10_2
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/raw_data.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_int_10_10_10_2 extension included")
+#endif
+
+namespace glm{
+namespace gtx{
+namespace int_10_10_10_2 ///< GLM_GTX_int_10_10_10_2 extension: Add support for integer for core functions
+{
+ using namespace gtx::raw_data;
+
+ /// \addtogroup gtx_int_10_10_10_2
+ ///@{
+
+ //! From GLM_GTX_int_10_10_10_2 extension.
+ //! Cast a vec4 to an u_10_10_10_2.
+ dword uint10_10_10_2_cast(glm::vec4 const & v);
+
+ ///@}
+
+}//namespace integer
+}//namespace gtx
+}//namespace glm
+
+#include "int_10_10_10_2.inl"
+
+namespace glm{using namespace gtx::int_10_10_10_2;}
+
+#endif//glm_gtx_int_10_10_10_2