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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-08-29
+// Updated : 2009-08-29
+// Licence : This source is under MIT License
+// File : glm/gtx/matrix_operation.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace gtx{
+namespace matrix_operation
+{
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<valType> diagonal2x2
+ (
+ detail::tvec2<valType> const & v
+ )
+ {
+ detail::tmat2x2<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat2x3<valType> diagonal2x3
+ (
+ detail::tvec2<valType> const & v
+ )
+ {
+ detail::tmat2x3<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat2x4<valType> diagonal2x4
+ (
+ detail::tvec2<valType> const & v
+ )
+ {
+ detail::tmat2x4<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat3x2<valType> diagonal3x2
+ (
+ detail::tvec2<valType> const & v
+ )
+ {
+ detail::tmat3x2<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<valType> diagonal3x3
+ (
+ detail::tvec3<valType> const & v
+ )
+ {
+ detail::tmat3x3<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat3x4<valType> diagonal3x4
+ (
+ detail::tvec3<valType> const & v
+ )
+ {
+ detail::tmat3x4<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> diagonal4x4
+ (
+ detail::tvec4<valType> const & v
+ )
+ {
+ detail::tmat4x4<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ Result[3][3] = v[3];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x3<valType> diagonal4x3
+ (
+ detail::tvec3<valType> const & v
+ )
+ {
+ detail::tmat4x3<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x2<valType> diagonal4x2
+ (
+ detail::tvec2<valType> const & v
+ )
+ {
+ detail::tmat4x2<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+}//namespace matrix_operation
+}//namespace gtx
+}//namespace glm