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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2008-07-24
+// Licence : This source is under MIT License
+// File : glm/gtx/norm.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+// - GLM_GTX_quaternion
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// ToDo:
+// - Study the validity of the notion of length2 to quaternion
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_norm
+#define glm_gtx_norm
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/quaternion.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_norm extension included")
+#endif
+
+namespace glm{
+namespace gtx{
+namespace norm ///< GLM_GTX_norm extension: Various way to compute vector norms.
+{
+ /// \addtogroup gtx_norm
+ /// @{
+
+ //! Returns the squared length of x.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T length2(
+ const T x);
+
+ //! Returns the squared length of x.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T length2(
+ const detail::tvec2<T> & x);
+
+ //! Returns the squared length of x.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T length2(
+ const detail::tvec3<T>& x);
+
+ //! Returns the squared length of x.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T length2(
+ const detail::tvec4<T>& x);
+
+ //! Returns the squared length of x.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T length2(
+ const detail::tquat<T>& q);
+
+ //! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T distance2(
+ const T p0,
+ const T p1);
+
+ //! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T distance2(
+ const detail::tvec2<T>& p0,
+ const detail::tvec2<T>& p1);
+
+ //! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T distance2(
+ const detail::tvec3<T>& p0,
+ const detail::tvec3<T>& p1);
+
+ //! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T distance2(
+ const detail::tvec4<T>& p0,
+ const detail::tvec4<T>& p1);
+
+ //! Returns the L1 norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T l1Norm(
+ const detail::tvec3<T>& x,
+ const detail::tvec3<T>& y);
+
+ //! Returns the L1 norm of v.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T l1Norm(
+ const detail::tvec3<T>& v);
+
+ //! Returns the L2 norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T l2Norm(
+ const detail::tvec3<T>& x,
+ const detail::tvec3<T>& y);
+
+ //! Returns the L2 norm of v.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T l2Norm(
+ const detail::tvec3<T>& x);
+
+ //! Returns the L norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T lxNorm(
+ const detail::tvec3<T>& x,
+ const detail::tvec3<T>& y,
+ unsigned int Depth);
+
+ //! Returns the L norm of v.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T lxNorm(
+ const detail::tvec3<T>& x,
+ unsigned int Depth);
+
+ /// @}
+}//namespace norm
+}//namespace gtx
+}//namespace glm
+
+#include "norm.inl"
+
+namespace glm{using namespace gtx::norm;}
+
+#endif//glm_gtx_norm