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+//////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+//////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-09-28
+// Updated : 2008-10-07
+// Licence : This source is under MIT License
+// File : glm/gtx/normalize_dot.inl
+//////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace gtx{
+namespace normalize_dot{
+
+template <typename genType>
+GLM_FUNC_QUALIFIER genType normalizeDot
+(
+ genType const & x,
+ genType const & y
+)
+{
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+}
+
+template <typename valType>
+GLM_FUNC_QUALIFIER valType normalizeDot
+(
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y
+)
+{
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+}
+
+template <typename valType>
+GLM_FUNC_QUALIFIER valType normalizeDot
+(
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y
+)
+{
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+}
+
+template <typename valType>
+GLM_FUNC_QUALIFIER valType normalizeDot
+(
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> const & y
+)
+{
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+}
+
+template <typename genType>
+GLM_FUNC_QUALIFIER genType fastNormalizeDot
+(
+ genType const & x,
+ genType const & y
+)
+{
+ return
+ glm::dot(x, y) *
+ glm::gtx::fast_square_root::fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+}
+
+template <typename valType>
+GLM_FUNC_QUALIFIER valType fastNormalizeDot
+(
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y
+)
+{
+ return
+ glm::dot(x, y) *
+ glm::gtx::fast_square_root::fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+}
+
+template <typename valType>
+GLM_FUNC_QUALIFIER valType fastNormalizeDot
+(
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y
+)
+{
+ return
+ glm::dot(x, y) *
+ glm::gtx::fast_square_root::fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+}
+
+template <typename valType>
+GLM_FUNC_QUALIFIER valType fastNormalizeDot
+(
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> const & y
+)
+{
+ return
+ glm::dot(x, y) *
+ glm::gtx::fast_square_root::fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+}
+
+}//namespace normalize_dot
+}//namespace gtx
+}//namespace glm