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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-05-10
+// Updated : 2009-06-04
+// Licence : This source is under MIT License
+// File : glm/gtx/number_precision.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+// - GLM_GTC_type_precision
+// - GLM_GTC_quaternion
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_number_precision
+#define glm_gtx_number_precision
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/type_precision.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_number_precision extension included")
+#endif
+
+namespace glm{
+namespace gtx{
+namespace number_precision ///< GLM_GTX_number_precision extension: Defined size types.
+{
+ using namespace gtc::type_precision;
+
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// \addtogroup gtx_number_precision
+ /// @{
+
+ typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
+ //////////////////////
+ // Float vector types
+
+ typedef f16 f16vec1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f32 f32vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+
+ //////////////////////
+ // Float matrix types
+
+ typedef f16 f16mat1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f16 f16mat1x1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f32 f32mat1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f32 f32mat1x1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64mat1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64mat1x1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+
+ /// @}
+}//namespace number_precision
+}//namespace gtx
+}//namespace glm
+
+#include "number_precision.inl"
+
+namespace glm{using namespace gtx::number_precision;}
+
+#endif//glm_gtx_number_precision