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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-16
+// Updated : 2007-08-30
+// Licence : This source is under MIT License
+// File : glm/gtx/random.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+// - GLM_GTX_vecx
+// - GLM_GTX_half_float
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_random
+#define glm_gtx_random
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_random extension included")
+#endif
+
+namespace glm{
+namespace gtx{
+namespace random ///< GLM_GTX_random extension: Generate random number from various distribution methods
+{
+ /// \addtogroup gtx_random
+ /// @{
+
+ //! Generate a random number in the interval [-1, 1], according a linear distribution.
+ //! From GLM_GTX_random extension.
+ template <typename T> T signedRand1();
+
+ template <> float signedRand1(); //!< \brief Generate a random number in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
+ template <> double signedRand1(); //!< \brief Generate a random number in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
+ template <typename T> detail::tvec2<T> signedRand2(); //!< \brief Generate 2 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> signedRand3(); //!< \brief Generate 3 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
+ template <typename T> detail::tvec4<T> signedRand4(); //!< \brief Generate 4 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
+
+ template <typename T> detail::tvec2<T> normalizedRand2(); //!< \brief Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)
+ template <typename T> detail::tvec2<T> normalizedRand2(T Min, T Max); //!< \brief Generate a scaled and normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> normalizedRand3(); //!< \brief Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> normalizedRand3(T Min, T Max); //!< \brief Generate a scaled and normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)
+
+ template <typename T> T compRand1(); //!< \brief Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension)
+ template <> float compRand1(); //!< \brief Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension)
+ template <> double compRand1(); //!< \brief Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension)
+ template <typename T> T compRand1(T Min, T Max); //!< \brief Generate a random number in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+ template <typename T> detail::tvec2<T> compRand2(T Min, T Max); //!< \brief Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> compRand3(T Min, T Max); //!< \brief Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+ template <typename T> detail::tvec4<T> compRand4(T Min, T Max); //!< \brief Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+ template <typename T> detail::tvec2<T> compRand2(const detail::tvec2<T>& Min, const detail::tvec2<T>& Max); //!< \brief Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> compRand3(const detail::tvec3<T>& Min, const detail::tvec3<T>& Max); //!< \brief Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> compRand4(const detail::tvec4<T>& Min, const detail::tvec4<T>& Max); //!< \brief Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+
+ template <typename T> detail::tvec2<T> vecRand2(); //!< \brief Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec2<T> vecRand2(T MinRadius, T MaxRadius); //!< \brief Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> vecRand3(); //!< \brief Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> vecRand3(T MinRadius, T MaxRadius); //!< \brief Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec4<T> vecRand4(); //!< \brief Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec4<T> vecRand4(T MinRadius, T MaxRadius); //!< \brief Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+
+ template <typename T> T gaussRand1(T mean, T std_deviation); //!< \brief Gererate a random floating number according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec2<T> gaussRand2(T mean, T std_deviation); //!< \brief Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> gaussRand3(T mean, T std_deviation); //!< \brief Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec4<T> gaussRand4(T mean, T std_deviation); //!< \brief Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec2<T> gaussRand2(const detail::tvec2<T>& mean, T std_deviation); //!< \brief Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> gaussRand3(const detail::tvec3<T>& mean, T std_deviation); //!< \brief Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec4<T> gaussRand4(const detail::tvec4<T>& mean, T std_deviation); //!< \brief Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec2<T> gaussRand2(T mean, const detail::tvec2<T>& std_deviation); //!< \brief Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> gaussRand3(T mean, const detail::tvec3<T>& std_deviation); //!< \brief Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec4<T> gaussRand4(T mean, const detail::tvec4<T>& std_deviation); //!< \brief Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec2<T> gaussRand2(const detail::tvec2<T>& mean, const detail::tvec2<T>& std_deviation); //!< \brief Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec3<T> gaussRand3(const detail::tvec3<T>& mean, const detail::tvec3<T>& std_deviation); //!< \brief Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+ template <typename T> detail::tvec4<T> gaussRand4(const detail::tvec4<T>& mean, const detail::tvec4<T>& std_deviation); //!< \brief Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+
+ ///@}
+}//namespace random
+}//namespace gtx
+}//namespace glm
+
+#include "random.inl"
+
+namespace glm{using namespace gtx::random;}
+
+#endif//glm_gtx_random