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+//////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+//////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-16
+// Updated : 2006-01-16
+// Licence : This source is under MIT License
+// File : glm/gtx/random.inl
+//////////////////////////////////////////////////////////////////////////////////
+
+#include <ctime>
+#include <cassert>
+
+namespace glm{
+namespace gtx{
+namespace random
+{
+ template <>
+ GLM_FUNC_QUALIFIER float signedRand1()
+ {
+ #if(GLM_COMPILER & GLM_COMPILER_VC)// && (GLM_COMPILER < GLM_COMPILER_VC2010)
+ #define RAND_SHIFT_NUM 5
+ #else
+ #define RAND_SHIFT_NUM 0
+ #endif
+ return float((std::rand() - (RAND_MAX >> 1) - 1) << 1) / float(RAND_MAX - RAND_SHIFT_NUM);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER double signedRand1()
+ {
+ return double(signedRand1<float>());
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> signedRand2()
+ {
+ return detail::tvec2<T>(
+ signedRand1<float>(),
+ signedRand1<float>());
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> signedRand3()
+ {
+ return detail::tvec3<T>(
+ signedRand1<float>(),
+ signedRand1<float>(),
+ signedRand1<float>());
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> signedRand4()
+ {
+ return detail::tvec4<T>(
+ signedRand1<float>(),
+ signedRand1<float>(),
+ signedRand1<float>(),
+ signedRand1<float>());
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> normalizedRand2()
+ {
+ T a = compRand1<T>(T(0), T(6.283185307179586476925286766559f));
+ return detail::tvec2<T>(cos(a), sin(a));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> normalizedRand3()
+ {
+ T z = compRand1(T(-1), T(1));
+ T a = compRand1(T(0), T(6.283185307179586476925286766559f));
+
+ T r = sqrt(T(1) - z * z);
+
+ T x = r * cos(a);
+ T y = r * sin(a);
+
+ return detail::tvec3<T>(x, y, z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> normalizedRand3(
+ T Min,
+ T Max)
+ {
+ return normalizedRand3<T>() * compRand1(Min, Max);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER float compRand1()
+ {
+ return float(std::rand()) / float(RAND_MAX);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER double compRand1()
+ {
+ return double(std::rand()) / double(RAND_MAX);
+ }
+
+ GLM_FUNC_QUALIFIER glm::half compRand1(
+ glm::half Min,
+ glm::half Max)
+ {
+ return compRand1<glm::half>() * (Max - Min) + Min;
+ }
+
+ GLM_FUNC_QUALIFIER float compRand1(
+ float Min,
+ float Max)
+ {
+ return compRand1<float>() * (Max - Min) + Min;
+ }
+
+ GLM_FUNC_QUALIFIER double compRand1(
+ double Min,
+ double Max)
+ {
+ return compRand1<double>() * (Max - Min) + Min;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T compRand1(
+ T Min,
+ T Max)
+ {
+ return T(compRand1<double>() * double(Max - Min) + double(Min));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2(
+ T Min,
+ T Max)
+ {
+ return detail::tvec2<T>(
+ compRand1(Min, Max),
+ compRand1(Min, Max));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3(
+ T Min,
+ T Max)
+ {
+ return detail::tvec3<T>(
+ compRand1(Min, Max),
+ compRand1(Min, Max),
+ compRand1(Min, Max));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4(
+ T Min,
+ T Max)
+ {
+ return detail::tvec4<T>(
+ compRand1(Min, Max),
+ compRand1(Min, Max),
+ compRand1(Min, Max),
+ compRand1(Min, Max));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2(
+ T Min,
+ const detail::tvec2<T>& Max)
+ {
+ return detail::tvec2<T>(
+ compRand1(Min.x, Max.x),
+ compRand1(Min.y, Max.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3(
+ T Min,
+ const detail::tvec3<T>& Max)
+ {
+ return detail::tvec3<T>(
+ compRand1(Min.x, Max.x),
+ compRand1(Min.y, Max.y),
+ compRand1(Min.z, Max.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4(
+ T Min,
+ const detail::tvec4<T>& Max)
+ {
+ return detail::tvec4<T>(
+ compRand1(Min.x, Max.x),
+ compRand1(Min.y, Max.y),
+ compRand1(Min.z, Max.z),
+ compRand1(Min.w, Max.w));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2(
+ const detail::tvec2<T>& Min,
+ T Max)
+ {
+ return detail::tvec2<T>(
+ compRand1(Min.x, Max.x),
+ compRand1(Min.y, Max.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3(
+ const detail::tvec3<T>& Min,
+ T Max)
+ {
+ return detail::tvec3<T>(
+ compRand1(Min.x, Max.x),
+ compRand1(Min.y, Max.y),
+ compRand1(Min.z, Max.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4(
+ const detail::tvec4<T>& Min,
+ T Max)
+ {
+ return detail::tvec4<T>(
+ compRand1(Min.x, Max.x),
+ compRand1(Min.y, Max.y),
+ compRand1(Min.z, Max.z),
+ compRand1(Min.w, Max.w));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2(
+ const detail::tvec2<T>& Min,
+ const detail::tvec2<T>& Max)
+ {
+ return detail::tvec2<T>(
+ compRand1(Min.x, Max.x),
+ compRand1(Min.y, Max.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3(
+ const detail::tvec3<T>& Min,
+ const detail::tvec3<T>& Max)
+ {
+ return detail::tvec3<T>(
+ compRand1(Min.x, Max.x),
+ compRand1(Min.y, Max.y),
+ compRand1(Min.z, Max.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4(
+ const detail::tvec4<T>& Min,
+ const detail::tvec4<T>& Max)
+ {
+ return detail::tvec4<T>(
+ compRand1(Min.x, Max.x),
+ compRand1(Min.y, Max.y),
+ compRand1(Min.z, Max.z),
+ compRand1(Min.w, Max.w));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<float> vecRand2()
+ {
+ detail::tvec2<float> result(float(0));
+ do
+ {
+ result = compRand2(float(-1), float(1));
+ } while (length(result) > float(1));
+
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<double> vecRand2()
+ {
+ detail::tvec2<double> result(double(0));
+ do
+ {
+ result = compRand2(double(-1), double(1));
+ } while (length(result) > double(1));
+
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> vecRand2(
+ T MinRadius,
+ T MaxRadius)
+ {
+ assert(MinRadius <= MaxRadius);
+
+ detail::tvec2<T> Result(T(0));
+ T LenRadius(0);
+
+ do
+ {
+ Result = compRand2(-MaxRadius, MaxRadius);
+ LenRadius = length(Result);
+ }
+ while(LenRadius > MaxRadius || LenRadius < MinRadius);
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> vecRand3()
+ {
+ detail::tvec3<T> Result(T(0));
+ do
+ {
+ Result = compRand3(T(-1), T(1));
+ }
+ while(length(Result) > T(1));
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> vecRand3(
+ T MinRadius,
+ T MaxRadius)
+ {
+ assert(MinRadius <= MaxRadius);
+
+ detail::tvec3<T> Result(0);
+ T LenRadius(0);
+
+ do
+ {
+ Result = compRand3(-MaxRadius, MaxRadius);
+ LenRadius = length(Result);
+ }
+ while(LenRadius > MaxRadius || LenRadius < MinRadius);
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<float> vecRand4()
+ {
+ detail::tvec4<float> result(float(0));
+ do
+ {
+ result = compRand4(float(-1), float(1));
+ } while (length(result) > float(1));
+
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<double> vecRand4()
+ {
+ detail::tvec4<double> result(double(0));
+ do
+ {
+ result = compRand4(double(-1), double(1));
+ } while (length(result) > double(1));
+
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> vecRand4(
+ T MinRadius,
+ T MaxRadius)
+ {
+ assert(MinRadius <= MaxRadius);
+
+ detail::tvec4<T> Result(T(0));
+ T LenRadius(T(0));
+
+ do
+ {
+ Result = compRand4(-MaxRadius, MaxRadius);
+ LenRadius = length(Result);
+ }
+ while(LenRadius > MaxRadius || LenRadius < MinRadius);
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T gaussRand1(
+ T mean,
+ T std_deviation)
+ {
+ T w, x1, x2;
+
+ do
+ {
+ x1 = compRand1(T(-1), T(1));
+ x2 = compRand1(T(-1), T(1));
+
+ w = x1 * x1 + x2 * x2;
+ } while(w > T(1));
+
+ return x2 * std_deviation * std_deviation * sqrt((T(-2) * log(w)) / w) + mean;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2(
+ T mean,
+ T std_deviation)
+ {
+ return detail::tvec2<T>(
+ gaussRand1(mean, std_deviation),
+ gaussRand1(mean, std_deviation));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3(
+ T mean,
+ T std_deviation)
+ {
+ return detail::tvec3<T>(
+ gaussRand1(mean, std_deviation),
+ gaussRand1(mean, std_deviation),
+ gaussRand1(mean, std_deviation));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4(
+ T mean,
+ T std_deviation)
+ {
+ return detail::tvec4<T>(
+ gaussRand1(mean, std_deviation),
+ gaussRand1(mean, std_deviation),
+ gaussRand1(mean, std_deviation),
+ gaussRand1(mean, std_deviation));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2(
+ T mean,
+ const detail::tvec2<T>& std_deviation)
+ {
+ return detail::tvec2<T>(
+ gaussRand1(mean, std_deviation.x),
+ gaussRand1(mean, std_deviation.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3(
+ T mean,
+ const detail::tvec3<T>& std_deviation)
+ {
+ return detail::tvec3<T>(
+ gaussRand1(mean, std_deviation.x),
+ gaussRand1(mean, std_deviation.y),
+ gaussRand1(mean, std_deviation.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4(
+ T mean,
+ const detail::tvec4<T>& std_deviation)
+ {
+ return detail::tvec4<T>(
+ gaussRand1(mean, std_deviation.x),
+ gaussRand1(mean, std_deviation.y),
+ gaussRand1(mean, std_deviation.z),
+ gaussRand1(mean, std_deviation.w));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2(
+ const detail::tvec2<T>& mean,
+ T std_deviation)
+ {
+ return detail::tvec2<T>(
+ gaussRand1(mean.x, std_deviation),
+ gaussRand1(mean.y, std_deviation));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3(
+ const detail::tvec3<T>& mean,
+ T std_deviation)
+ {
+ return detail::tvec3<T>(
+ gaussRand1(mean.x, std_deviation),
+ gaussRand1(mean.y, std_deviation),
+ gaussRand1(mean.z, std_deviation));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4(
+ const detail::tvec4<T>& mean,
+ T std_deviation)
+ {
+ return detail::tvec4<T>(
+ gaussRand1(mean.x, std_deviation),
+ gaussRand1(mean.y, std_deviation),
+ gaussRand1(mean.z, std_deviation),
+ gaussRand1(mean.w, std_deviation));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2(
+ const detail::tvec2<T>& mean,
+ const detail::tvec2<T>& std_deviation)
+ {
+ return detail::tvec2<T>(
+ gaussRand1(mean.x, std_deviation.x),
+ gaussRand1(mean.y, std_deviation.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3(
+ const detail::tvec3<T>& mean,
+ const detail::tvec3<T>& std_deviation)
+ {
+ return detail::tvec3<T>(
+ gaussRand1(mean.x, std_deviation.x),
+ gaussRand1(mean.y, std_deviation.y),
+ gaussRand1(mean.z, std_deviation.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4(
+ const detail::tvec4<T>& mean,
+ const detail::tvec4<T>& std_deviation)
+ {
+ return detail::tvec4<T>(
+ gaussRand1(mean.x, std_deviation.x),
+ gaussRand1(mean.y, std_deviation.y),
+ gaussRand1(mean.z, std_deviation.z),
+ gaussRand1(mean.w, std_deviation.w));
+ }
+
+}//namespace random
+}//namespace gtx
+}//namespace glm