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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2006-11-13
+// Licence : This source is under MIT License
+// File : glm/gtx/transform2.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+// - GLM_GTX_transform
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_transform2
+#define glm_gtx_transform2
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/transform.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_transform2 extension included")
+#endif
+
+namespace glm{
+namespace gtx{
+namespace transform2 ///< GLM_GTX_transform2 extension: Add extra transformation matrices
+{
+ using namespace gtx::transform;
+
+ /// \addtogroup gtx_transform2
+ /// @{
+
+ //! Transforms a matrix with a shearing on X axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat3x3<T> shearX2D(
+ detail::tmat3x3<T> const & m,
+ T y);
+
+ //! Transforms a matrix with a shearing on Y axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat3x3<T> shearY2D(
+ detail::tmat3x3<T> const & m,
+ T x);
+
+ //! Transforms a matrix with a shearing on X axis
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat4x4<T> shearX3D(
+ const detail::tmat4x4<T> & m,
+ T y,
+ T z);
+
+ //! Transforms a matrix with a shearing on Y axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat4x4<T> shearY3D(
+ const detail::tmat4x4<T> & m,
+ T x,
+ T z);
+
+ //! Transforms a matrix with a shearing on Z axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat4x4<T> shearZ3D(
+ const detail::tmat4x4<T> & m,
+ T x,
+ T y);
+
+ //template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T> shear(const detail::tmat4x4<T> & m, shearPlane, planePoint, angle)
+ // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
+ // - dot(PointOnPlane, normal) * OnPlaneVector 1
+
+ // Reflect functions seem to don't work
+ //template <typename T> detail::tmat3x3<T> reflect2D(const detail::tmat3x3<T> & m, const detail::tvec3<T>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+ //template <typename T> detail::tmat4x4<T> reflect3D(const detail::tmat4x4<T> & m, const detail::tvec3<T>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+
+ //! Build planar projection matrix along normal axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat3x3<T> proj2D(
+ const detail::tmat3x3<T> & m,
+ const detail::tvec3<T>& normal);
+
+ //! Build planar projection matrix along normal axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat4x4<T> proj3D(
+ const detail::tmat4x4<T> & m,
+ const detail::tvec3<T>& normal);
+
+ //! Build a scale bias matrix.
+ //! From GLM_GTX_transform2 extension.
+ template <typename valType>
+ detail::tmat4x4<valType> scaleBias(
+ valType scale,
+ valType bias);
+
+ //! Build a scale bias matrix.
+ //! From GLM_GTX_transform2 extension.
+ template <typename valType>
+ detail::tmat4x4<valType> scaleBias(
+ detail::tmat4x4<valType> const & m,
+ valType scale,
+ valType bias);
+
+ /// @}
+}// namespace transform2
+}// namespace gtx
+}// namespace glm
+
+#include "transform2.inl"
+
+namespace glm{using namespace gtx::transform2;}
+
+#endif//glm_gtx_transform2