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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _FBO_H_
+#define _FBO_H_
+
+#include "../api.h"
+
+#include "GLTexture.h"
+#ifndef AVG_ENABLE_EGL
+ #include "PBO.h"
+#endif
+#include "VertexArray.h"
+
+#include "../base/GLMHelper.h"
+
+#include <boost/shared_ptr.hpp>
+
+#include <vector>
+
+namespace avg {
+
+class AVG_API FBO
+{
+public:
+ FBO(const IntPoint& size, PixelFormat pf, unsigned numTextures=1,
+ unsigned multisampleSamples=1, bool bUsePackedDepthStencil=false,
+ bool bUseStencil=false, bool bMipmap=false);
+ virtual ~FBO();
+
+ void activate() const;
+ PixelFormat getPF() const;
+ unsigned getNumTextures() const;
+
+ void copyToDestTexture() const;
+ BitmapPtr getImage(int i=0) const;
+ void moveToPBO(int i=0) const;
+ BitmapPtr getImageFromPBO() const;
+ GLTexturePtr getTex(int i=0) const;
+ const IntPoint& getSize() const;
+ unsigned getID() const;
+
+ static bool isFBOSupported();
+ static bool isMultisampleFBOSupported();
+ static bool isPackedDepthStencilSupported();
+
+ void initCache();
+ static void deleteCache();
+ static void checkError(const std::string& sContext);
+
+private:
+ void init();
+ void throwMultisampleError();
+
+ IntPoint m_Size;
+ PixelFormat m_PF;
+ unsigned m_MultisampleSamples;
+ bool m_bUsePackedDepthStencil;
+ bool m_bUseStencil;
+ bool m_bMipmap;
+
+#ifndef AVG_ENABLE_EGL
+ PBOPtr m_pOutputPBO;
+#endif
+ unsigned m_FBO;
+ std::vector<GLTexturePtr> m_pTextures;
+ unsigned m_StencilBuffer;
+
+ // Multisample support
+ unsigned m_ColorBuffer;
+ unsigned m_OutputFBO;
+
+};
+
+typedef boost::shared_ptr<FBO> FBOPtr;
+
+}
+
+#endif