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-rw-r--r--src/graphics/FilterGauss.cpp203
1 files changed, 203 insertions, 0 deletions
diff --git a/src/graphics/FilterGauss.cpp b/src/graphics/FilterGauss.cpp
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+++ b/src/graphics/FilterGauss.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "FilterGauss.h"
+#include "Filterfill.h"
+#include "Pixel8.h"
+#include "Bitmap.h"
+
+#include "../base/MathHelper.h"
+#include "../base/Exception.h"
+
+#include <iostream>
+#include <math.h>
+
+using namespace std;
+
+namespace avg {
+
+FilterGauss::FilterGauss(float radius)
+ : m_Radius(radius)
+{
+ calcKernel();
+}
+
+FilterGauss::~FilterGauss()
+{
+}
+
+BitmapPtr FilterGauss::apply(BitmapPtr pBmpSrc)
+{
+ AVG_ASSERT(pBmpSrc->getPixelFormat() == I8);
+ int intRadius = int(ceil(m_Radius));
+
+ // Convolve in x-direction
+ IntPoint tempSize(pBmpSrc->getSize().x-2*intRadius, pBmpSrc->getSize().y);
+ BitmapPtr pTempBmp = BitmapPtr(new Bitmap(tempSize, I8, pBmpSrc->getName()));
+ int srcStride = pBmpSrc->getStride();
+ int tempStride = pTempBmp->getStride();
+ unsigned char * pSrcLine = pBmpSrc->getPixels();
+ unsigned char * pTempLine = pTempBmp->getPixels();
+ for (int y = 0; y < tempSize.y; ++y) {
+ unsigned char * pSrcPixel = pSrcLine+intRadius;
+ unsigned char * pTempPixel = pTempLine;
+ switch (intRadius) {
+ case 3:
+ for (int x = 0; x < tempSize.x; ++x) {
+ *pTempPixel = (*(pSrcPixel-3)*m_Kernel[0] +
+ *(pSrcPixel-2)*m_Kernel[1] +
+ *(pSrcPixel-1)*m_Kernel[2] +
+ *(pSrcPixel)*m_Kernel[3] +
+ *(pSrcPixel+1)*m_Kernel[4] +
+ *(pSrcPixel+2)*m_Kernel[5] +
+ *(pSrcPixel+3)*m_Kernel[6])/256;
+ ++pSrcPixel;
+ ++pTempPixel;
+ }
+ break;
+ case 2:
+ for (int x = 0; x < tempSize.x; ++x) {
+ *pTempPixel = (*(pSrcPixel-2)*m_Kernel[0] +
+ *(pSrcPixel-1)*m_Kernel[1] +
+ *(pSrcPixel)*m_Kernel[2] +
+ *(pSrcPixel+1)*m_Kernel[3] +
+ *(pSrcPixel+2)*m_Kernel[4])/256;
+ ++pSrcPixel;
+ ++pTempPixel;
+ }
+ break;
+ case 1:
+ for (int x = 0; x < tempSize.x; ++x) {
+ *pTempPixel = (*(pSrcPixel-1)*m_Kernel[0] +
+ *(pSrcPixel)*m_Kernel[1] +
+ *(pSrcPixel+1)*m_Kernel[2])/256;
+ ++pSrcPixel;
+ ++pTempPixel;
+ }
+ break;
+ default:
+ // This is _really_ slow!
+ for (int x = 0; x < tempSize.x; ++x) {
+ *pTempPixel = 0;
+ unsigned char * pKernelPixel = pSrcPixel-intRadius;
+ for (int w=0; w <= intRadius*2; ++w) {
+ *pTempPixel += ((*pKernelPixel)*m_Kernel[w])/256;
+ pKernelPixel++;
+ }
+ ++pSrcPixel;
+ ++pTempPixel;
+ }
+ }
+ pSrcLine += srcStride;
+ pTempLine += tempStride;
+ }
+
+ // Convolve in y-direction
+ IntPoint destSize(tempSize.x, tempSize.y-2*intRadius);
+ BitmapPtr pDestBmp = BitmapPtr(new Bitmap(destSize, I8, pBmpSrc->getName()));
+ int destStride = pDestBmp->getStride();
+ pTempLine = pTempBmp->getPixels()+intRadius*tempStride;
+ unsigned char * pDestLine = pDestBmp->getPixels();
+ for (int y = 0; y < destSize.y; ++y) {
+ unsigned char * pTempPixel = pTempLine;
+ unsigned char * pDestPixel = pDestLine;
+ switch (intRadius) {
+ case 3:
+ for (int x = 0; x < destSize.x; ++x) {
+ *pDestPixel = (*(pTempPixel-3*tempStride)*m_Kernel[0] +
+ *(pTempPixel-2*tempStride)*m_Kernel[1] +
+ *(pTempPixel-1*tempStride)*m_Kernel[2] +
+ *(pTempPixel)*m_Kernel[3] +
+ *(pTempPixel+1*tempStride)*m_Kernel[4] +
+ *(pTempPixel+2*tempStride)*m_Kernel[5] +
+ *(pTempPixel+3*tempStride)*m_Kernel[6])/256;
+ ++pTempPixel;
+ ++pDestPixel;
+ }
+ break;
+ case 2:
+ for (int x = 0; x < destSize.x; ++x) {
+ *pDestPixel = (*(pTempPixel-2*tempStride)*m_Kernel[0] +
+ *(pTempPixel-1*tempStride)*m_Kernel[1] +
+ *(pTempPixel)*m_Kernel[2] +
+ *(pTempPixel+1*tempStride)*m_Kernel[3] +
+ *(pTempPixel+2*tempStride)*m_Kernel[4])/256;
+ ++pTempPixel;
+ ++pDestPixel;
+ }
+ break;
+ case 1:
+ for (int x = 0; x < destSize.x; ++x) {
+ *pDestPixel = (*(pTempPixel-1*tempStride)*m_Kernel[0] +
+ *(pTempPixel)*m_Kernel[1] +
+ *(pTempPixel+1*tempStride)*m_Kernel[2])/256;
+ ++pTempPixel;
+ ++pDestPixel;
+ }
+ break;
+ default:
+ // This is _really_ slow!
+ for (int x = 0; x < tempSize.x; ++x) {
+ *pDestPixel = 0;
+ unsigned char * pKernelPixel = pTempPixel-intRadius*tempStride;
+ for (int w = 0; w <= intRadius*2; ++w) {
+ *pDestPixel += (*pKernelPixel*m_Kernel[w])/256;
+ pKernelPixel += tempStride;
+ }
+ ++pTempPixel;
+ ++pDestPixel;
+ }
+ }
+ pTempLine += tempStride;
+ pDestLine += destStride;
+ }
+ return pDestBmp;
+}
+
+void FilterGauss::dumpKernel()
+{
+ cerr << "Gauss, radius " << m_Radius << endl;
+ cerr << " Kernel width: " << m_KernelWidth << endl;
+ for (int i = 0; i < m_KernelWidth; ++i) {
+ cerr << " " << m_Kernel[i] << endl;
+ }
+}
+
+void FilterGauss::calcKernel()
+{
+ float FloatKernel[15];
+ float Sum = 0;
+ int intRadius = int(ceil(m_Radius));
+ m_KernelWidth = intRadius*2+1;
+ for (int i = 0; i <= intRadius; ++i) {
+ FloatKernel[intRadius+i] = float(exp(-i*i/m_Radius-1)/sqrt(2*PI));
+ FloatKernel[intRadius-i] = FloatKernel[intRadius+i];
+ Sum += FloatKernel[intRadius+i];
+ if (i != 0) {
+ Sum += FloatKernel[intRadius-i];
+ }
+ }
+ for (int i = 0; i < m_KernelWidth; ++i) {
+ m_Kernel[i] = int(FloatKernel[i]*256/Sum+0.5);
+ }
+}
+
+}