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-rw-r--r--src/graphics/FilterUnmultiplyAlpha.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/src/graphics/FilterUnmultiplyAlpha.cpp b/src/graphics/FilterUnmultiplyAlpha.cpp
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+++ b/src/graphics/FilterUnmultiplyAlpha.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "FilterUnmultiplyAlpha.h"
+#include "Pixeldefs.h"
+
+#include "../base/Exception.h"
+#include "../base/ScopeTimer.h"
+
+namespace avg {
+
+FilterUnmultiplyAlpha::FilterUnmultiplyAlpha()
+ : Filter()
+{
+}
+
+FilterUnmultiplyAlpha::~FilterUnmultiplyAlpha()
+{
+
+}
+
+static ProfilingZoneID ProfilingZone("FilterUnmultiplyAlpha");
+
+void FilterUnmultiplyAlpha::applyInPlace(BitmapPtr pBmp)
+{
+ ScopeTimer Timer(ProfilingZone);
+ AVG_ASSERT(pBmp->getBytesPerPixel() == 4);
+ IntPoint size = pBmp->getSize();
+ for (int y = 0; y < size.y; y++) {
+ unsigned char * pPixel = pBmp->getPixels() + y*pBmp->getStride();
+ for (int x = 0; x < size.x; x++) {
+ int alpha = *(pPixel+ALPHAPOS);
+ if (alpha != 0) {
+ *(pPixel+REDPOS) = (int(*(pPixel+REDPOS))*255)/alpha;
+ *(pPixel+GREENPOS) = (int(*(pPixel+GREENPOS))*255)/alpha;
+ *(pPixel+BLUEPOS) = (int(*(pPixel+BLUEPOS))*255)/alpha;
+ }
+ pPixel += 4;
+ }
+ }
+ // The color values of transparent pixels are used in bilinear texture
+ // filtering in certain conditions. To avoid artifacts, we transfer the
+ // color from a neighboring non-transparent pixel.
+ for (int y = 1; y < size.y-1; y++) {
+ int stride = pBmp->getStride();
+ unsigned char * pPixel = pBmp->getPixels() + y*stride;
+ for (int x = 1; x < size.x-1; x++) {
+ int alpha = *(pPixel+ALPHAPOS);
+ if (alpha == 0) {
+ unsigned char * pSrcPixel = pPixel;
+ if (*(pPixel+4+ALPHAPOS) != 0) {
+ pSrcPixel = pPixel+4;
+ } else if (*(pPixel+stride+4+ALPHAPOS) != 0) {
+ pSrcPixel = pPixel+stride+4;
+ } else if (*(pPixel+stride+ALPHAPOS) != 0) {
+ pSrcPixel = pPixel+stride;
+ } else if (*(pPixel+stride-4+ALPHAPOS) != 0) {
+ pSrcPixel = pPixel+stride-4;
+ } else if (*(pPixel-4+ALPHAPOS) != 0) {
+ pSrcPixel = pPixel-4;
+ } else if (*(pPixel-stride-4+ALPHAPOS) != 0) {
+ pSrcPixel = pPixel-stride-4;
+ } else if (*(pPixel-stride+ALPHAPOS) != 0) {
+ pSrcPixel = pPixel-stride;
+ } else if (*(pPixel-stride+4+ALPHAPOS) != 0) {
+ pSrcPixel = pPixel-stride+4;
+ }
+
+ *(pPixel+REDPOS) = *(pSrcPixel+REDPOS);
+ *(pPixel+GREENPOS) = *(pSrcPixel+GREENPOS);
+ *(pPixel+BLUEPOS) = *(pSrcPixel+BLUEPOS);
+ }
+ pPixel += 4;
+ }
+ }
+}
+
+}