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diff --git a/src/graphics/Filterfillrect.h b/src/graphics/Filterfillrect.h
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+
+#ifndef _Filterfillrect_H_
+#define _Filterfillrect_H_
+
+#include "../api.h"
+#include "Filter.h"
+#include "../base/Rect.h"
+
+namespace avg {
+
+// Filter that fills a rectangle in a Bitmap with a color.
+template<class PixelC>
+ class AVG_TEMPLATE_API FilterFillRect: public Filter
+{
+public:
+ FilterFillRect (IntRect Rect, const PixelC& Color);
+ virtual ~FilterFillRect();
+ virtual void applyInPlace(BitmapPtr pBmp) ;
+
+private:
+ PixelC m_Color;
+ IntRect m_Rect;
+};
+
+template<class PixelC>
+FilterFillRect<PixelC>::FilterFillRect (IntRect Rect, const PixelC& Color)
+{
+ m_Rect = Rect;
+ m_Color = Color;
+}
+
+template<class PixelC>
+FilterFillRect<PixelC>::~FilterFillRect ()
+{
+}
+
+template<class PixelC>
+void FilterFillRect<PixelC>::applyInPlace (BitmapPtr pBmp)
+{
+ int Stride = pBmp->getStride()/pBmp->getBytesPerPixel();
+ PixelC * pLine = (PixelC*)(pBmp->getPixels())+(m_Rect.tl.y*Stride);
+ PixelC * pPixel;
+ for (int y=m_Rect.tl.y; y<m_Rect.br.y; ++y) {
+ pPixel = pLine+m_Rect.tl.x;
+ for (int x=m_Rect.tl.x; x<m_Rect.br.x; ++x) {
+ *pPixel = m_Color;
+ pPixel++;
+ }
+ pLine += Stride;
+ }
+}
+
+}
+#endif