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Diffstat (limited to 'src/graphics/GLShaderParam.cpp')
-rw-r--r-- | src/graphics/GLShaderParam.cpp | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/graphics/GLShaderParam.cpp b/src/graphics/GLShaderParam.cpp new file mode 100644 index 0000000..7a1b739 --- /dev/null +++ b/src/graphics/GLShaderParam.cpp @@ -0,0 +1,87 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#include "GLShaderParam.h" +#include "OGLShader.h" +#include <iostream> + +using namespace std; + +namespace avg { + +GLShaderParam::GLShaderParam(OGLShader* pShader, const std::string& sName) + : m_sName(sName) +{ + m_Location = glproc::GetUniformLocation(pShader->getProgram(), sName.c_str()); + string sErr = std::string("Shader param '") + sName + "' not found in shader '" + + pShader->getName() + "'."; + AVG_ASSERT_MSG(m_Location != -1, sErr.c_str()); + GLContext::checkError(sErr.c_str()); +}; + +int GLShaderParam::getLocation() const +{ + return m_Location; +} + +const string& GLShaderParam::getName() const +{ + return m_sName; +} + +template<> +void GLShaderParamTemplate<int>::uniformSet(unsigned location, const int& val) +{ + glproc::Uniform1i(location, val); +} + +template<> +void GLShaderParamTemplate<float>::uniformSet(unsigned location, const float& val) +{ + glproc::Uniform1f(location, val); +} + +template<> +void GLShaderParamTemplate<glm::vec2>::uniformSet(unsigned location, const glm::vec2& val) +{ + glproc::Uniform2f(location, val.x, val.y); +} + +template<> +void GLShaderParamTemplate<Pixel32>::uniformSet(unsigned location, const Pixel32& val) +{ + glproc::Uniform4f(location, val.getR()/255.f, val.getG()/255.f, val.getB()/255.f, + val.getA()/255.f); +} + +template<> +void GLShaderParamTemplate<glm::vec4>::uniformSet(unsigned location, const glm::vec4& val) +{ + glproc::Uniform4f(location, val[0], val[1], val[2], val[3]); +} + +template<> +void GLShaderParamTemplate<glm::mat4>::uniformSet(unsigned location, const glm::mat4& val) +{ + glproc::UniformMatrix4fv(location, 1, GL_FALSE, glm::value_ptr(val)); +} + +} |