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-rw-r--r--src/graphics/GPUBandpassFilter.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/graphics/GPUBandpassFilter.cpp b/src/graphics/GPUBandpassFilter.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "GPUBandpassFilter.h"
+#include "Bitmap.h"
+#include "ShaderRegistry.h"
+#include "OGLShader.h"
+
+#include "../base/ObjectCounter.h"
+#include "../base/Exception.h"
+
+#include <iostream>
+
+#define SHADERID "bandpass"
+
+using namespace std;
+
+namespace avg {
+
+GPUBandpassFilter::GPUBandpassFilter(const IntPoint& size, PixelFormat pfSrc,
+ float min, float max, float postScale, bool bInvert, bool bStandalone)
+ : GPUFilter(pfSrc, B8G8R8A8, bStandalone, SHADERID),
+ m_PostScale(postScale),
+ m_bInvert(bInvert),
+ m_MinFilter(size, pfSrc, R32G32B32A32F, min, true, false, true),
+ m_MaxFilter(size, pfSrc, R32G32B32A32F, max, true, false, true)
+{
+ ObjectCounter::get()->incRef(&typeid(*this));
+
+ GLContext::getCurrent()->ensureFullShaders("GPUBandpassFilter");
+
+ setDimensions(size);
+ OGLShaderPtr pShader = getShader();
+ m_pMinTexParam = pShader->getParam<int>("u_MinTex");
+ m_pMaxTexParam = pShader->getParam<int>("u_MaxTex");
+ m_pPostScaleParam = pShader->getParam<float>("u_PostScale");
+ m_pInvertParam = pShader->getParam<int>("u_bInvert");
+}
+
+GPUBandpassFilter::~GPUBandpassFilter()
+{
+ ObjectCounter::get()->decRef(&typeid(*this));
+}
+
+void GPUBandpassFilter::applyOnGPU(GLTexturePtr pSrcTex)
+{
+ m_MinFilter.apply(pSrcTex);
+ m_MaxFilter.apply(pSrcTex);
+
+ getFBO()->activate();
+ getShader()->activate();
+ m_pMinTexParam->set(0);
+ m_pMaxTexParam->set(1);
+ m_pPostScaleParam->set(float(m_PostScale));
+ m_pInvertParam->set(m_bInvert);
+ m_MaxFilter.getDestTex()->activate(GL_TEXTURE1);
+ draw(m_MinFilter.getDestTex());
+}
+
+}