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Diffstat (limited to 'src/graphics/GPUBrightnessFilter.cpp')
-rw-r--r-- | src/graphics/GPUBrightnessFilter.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/graphics/GPUBrightnessFilter.cpp b/src/graphics/GPUBrightnessFilter.cpp new file mode 100644 index 0000000..a508cc1 --- /dev/null +++ b/src/graphics/GPUBrightnessFilter.cpp @@ -0,0 +1,64 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#include "GPUBrightnessFilter.h" +#include "Bitmap.h" +#include "ShaderRegistry.h" +#include "OGLShader.h" + +#include "../base/ObjectCounter.h" +#include "../base/Exception.h" + +#include <iostream> + +#define SHADERID "brightness" + +using namespace std; + +namespace avg { + +GPUBrightnessFilter::GPUBrightnessFilter(const IntPoint& size, bool bUseAlpha, + float alpha, bool bStandalone) + : GPUFilter(SHADERID, bUseAlpha, bStandalone), + m_Alpha(alpha) +{ + ObjectCounter::get()->incRef(&typeid(*this)); + setDimensions(size); + + OGLShaderPtr pShader = getShader(); + m_pTextureParam = pShader->getParam<int>("u_Texture"); + m_pAlphaParam = pShader->getParam<float>("u_Alpha"); +} + +GPUBrightnessFilter::~GPUBrightnessFilter() +{ + ObjectCounter::get()->decRef(&typeid(*this)); +} + +void GPUBrightnessFilter::applyOnGPU(GLTexturePtr pSrcTex) +{ + getShader()->activate(); + m_pTextureParam->set(0); + m_pAlphaParam->set(m_Alpha); + draw(pSrcTex); +} + +} |