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-rw-r--r--src/graphics/GPUChromaKeyFilter.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/src/graphics/GPUChromaKeyFilter.cpp b/src/graphics/GPUChromaKeyFilter.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "GPUChromaKeyFilter.h"
+#include "Bitmap.h"
+#include "ShaderRegistry.h"
+#include "OGLShader.h"
+#include "ImagingProjection.h"
+
+#include "../base/ObjectCounter.h"
+#include "../base/Exception.h"
+
+#include <iostream>
+
+#define SHADERID_CHROMAKEY "chromakey"
+#define SHADERID_EROSION "chromakey_erosion"
+
+using namespace std;
+
+namespace avg {
+
+GPUChromaKeyFilter::GPUChromaKeyFilter(const IntPoint& size, bool bStandalone)
+ : GPUFilter(SHADERID_CHROMAKEY, true, bStandalone, 2),
+ m_Color(0, 255, 0),
+ m_HTolerance(0.0),
+ m_STolerance(0.0),
+ m_LTolerance(0.0),
+ m_Softness(0.0),
+ m_Erosion(0),
+ m_SpillThreshold(0.0)
+{
+ ObjectCounter::get()->incRef(&typeid(*this));
+
+ GLContext::getCurrent()->ensureFullShaders("GPUChromaKeyFilter");
+
+ setDimensions(size);
+ OGLShaderPtr pShader = getShader();
+ m_pTextureParam = pShader->getParam<int>("u_Texture");
+
+ m_pHKeyParam = pShader->getParam<float>("u_HKey");
+ m_pHToleranceParam = pShader->getParam<float>("u_HTolerance");
+ m_pHSoftToleranceParam = pShader->getParam<float>("u_HSoftTolerance");
+
+ m_pSKeyParam = pShader->getParam<float>("u_SKey");
+ m_pSToleranceParam = pShader->getParam<float>("u_STolerance");
+ m_pSSoftToleranceParam = pShader->getParam<float>("u_SSoftTolerance");
+
+ m_pLKeyParam = pShader->getParam<float>("u_LKey");
+ m_pLToleranceParam = pShader->getParam<float>("u_LTolerance");
+ m_pLSoftToleranceParam = pShader->getParam<float>("u_LSoftTolerance");
+
+ m_pSpillThresholdParam = pShader->getParam<float>("u_SpillThreshold");
+ m_pIsLastParam = pShader->getParam<int>("u_bIsLast");
+
+ createShader(SHADERID_EROSION);
+ pShader = avg::getShader(SHADERID_EROSION);
+ m_pErosionTextureParam= pShader->getParam<int>("u_Texture");
+ m_pErosionIsLastParam = pShader->getParam<int>("u_bIsLast");
+
+ m_pProjection2 = ImagingProjectionPtr(new ImagingProjection(size));
+}
+
+GPUChromaKeyFilter::~GPUChromaKeyFilter()
+{
+ ObjectCounter::get()->decRef(&typeid(*this));
+}
+
+void GPUChromaKeyFilter::setParams(const Pixel32& color, float hTolerance,
+ float sTolerance, float lTolerance, float softness, int erosion,
+ float spillThreshold)
+{
+ m_Color = color;
+ m_HTolerance = hTolerance;
+ m_STolerance = sTolerance;
+ m_LTolerance = lTolerance;
+ m_Softness = softness;
+ m_Erosion = erosion;
+ m_SpillThreshold = spillThreshold;
+ if (m_SpillThreshold <= m_HTolerance) {
+ m_SpillThreshold = m_HTolerance;
+ }
+}
+
+void GPUChromaKeyFilter::applyOnGPU(GLTexturePtr pSrcTex)
+{
+ // Set up double-buffering
+ int curBufferIndex = m_Erosion%2;
+ getFBO(curBufferIndex)->activate();
+ getShader()->activate();
+ m_pTextureParam->set(0);
+
+ float h, s, l;
+ m_Color.toHSL(h, s, l);
+ m_pHKeyParam->set(h);
+ m_pHToleranceParam->set(m_HTolerance*360);
+ m_pHSoftToleranceParam->set((m_HTolerance+m_Softness)*360.0f);
+ m_pSKeyParam->set(s);
+ m_pSToleranceParam->set(m_STolerance);
+ m_pSSoftToleranceParam->set(m_STolerance+m_Softness);
+ m_pLKeyParam->set(l);
+ m_pLToleranceParam->set(m_LTolerance);
+ m_pLSoftToleranceParam->set(m_LTolerance+m_Softness);
+ m_pSpillThresholdParam->set(m_SpillThreshold*360);
+ m_pIsLastParam->set(int(m_Erosion==0));
+ draw(pSrcTex);
+
+ for (int i = 0; i < m_Erosion; ++i) {
+ curBufferIndex = (curBufferIndex+1)%2;
+ getFBO(curBufferIndex)->activate();
+ OGLShaderPtr pShader = avg::getShader(SHADERID_EROSION);
+ pShader->activate();
+ m_pErosionTextureParam->set(0);
+ m_pErosionIsLastParam->set(int(i==m_Erosion-1));
+ getDestTex((curBufferIndex+1)%2)->activate(GL_TEXTURE0);
+ m_pProjection2->draw(avg::getShader(SHADERID_EROSION));
+ }
+}
+
+}