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Diffstat (limited to 'src/graphics/GPUChromaKeyFilter.h')
-rw-r--r-- | src/graphics/GPUChromaKeyFilter.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/graphics/GPUChromaKeyFilter.h b/src/graphics/GPUChromaKeyFilter.h new file mode 100644 index 0000000..00024ee --- /dev/null +++ b/src/graphics/GPUChromaKeyFilter.h @@ -0,0 +1,74 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _GPUChromaKeyFilter_H_ +#define _GPUChromaKeyFilter_H_ + +#include "../api.h" +#include "GPUFilter.h" +#include "GLShaderParam.h" +#include "Bitmap.h" + +namespace avg { + +class AVG_API GPUChromaKeyFilter: public GPUFilter +{ +public: + GPUChromaKeyFilter(const IntPoint& size, bool bStandalone=true); + virtual ~GPUChromaKeyFilter(); + + void setParams(const Pixel32& color, float hTolerance, float sTolerance, + float lTolerance, float softness, int erosion, float spillThreshold); + + virtual void applyOnGPU(GLTexturePtr pSrcTex); + +private: + Pixel32 m_Color; + float m_HTolerance; + float m_STolerance; + float m_LTolerance; + float m_Softness; + int m_Erosion; + float m_SpillThreshold; + ImagingProjectionPtr m_pProjection2; + + IntGLShaderParamPtr m_pTextureParam; + FloatGLShaderParamPtr m_pHKeyParam; + FloatGLShaderParamPtr m_pHToleranceParam; + FloatGLShaderParamPtr m_pHSoftToleranceParam; + FloatGLShaderParamPtr m_pSKeyParam; + FloatGLShaderParamPtr m_pSToleranceParam; + FloatGLShaderParamPtr m_pSSoftToleranceParam; + FloatGLShaderParamPtr m_pLKeyParam; + FloatGLShaderParamPtr m_pLToleranceParam; + FloatGLShaderParamPtr m_pLSoftToleranceParam; + FloatGLShaderParamPtr m_pSpillThresholdParam; + IntGLShaderParamPtr m_pIsLastParam; + + IntGLShaderParamPtr m_pErosionTextureParam; + IntGLShaderParamPtr m_pErosionIsLastParam; +}; + +typedef boost::shared_ptr<GPUChromaKeyFilter> GPUChromaKeyFilterPtr; + +} +#endif + |