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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _GPUChromaKeyFilter_H_
+#define _GPUChromaKeyFilter_H_
+
+#include "../api.h"
+#include "GPUFilter.h"
+#include "GLShaderParam.h"
+#include "Bitmap.h"
+
+namespace avg {
+
+class AVG_API GPUChromaKeyFilter: public GPUFilter
+{
+public:
+ GPUChromaKeyFilter(const IntPoint& size, bool bStandalone=true);
+ virtual ~GPUChromaKeyFilter();
+
+ void setParams(const Pixel32& color, float hTolerance, float sTolerance,
+ float lTolerance, float softness, int erosion, float spillThreshold);
+
+ virtual void applyOnGPU(GLTexturePtr pSrcTex);
+
+private:
+ Pixel32 m_Color;
+ float m_HTolerance;
+ float m_STolerance;
+ float m_LTolerance;
+ float m_Softness;
+ int m_Erosion;
+ float m_SpillThreshold;
+ ImagingProjectionPtr m_pProjection2;
+
+ IntGLShaderParamPtr m_pTextureParam;
+ FloatGLShaderParamPtr m_pHKeyParam;
+ FloatGLShaderParamPtr m_pHToleranceParam;
+ FloatGLShaderParamPtr m_pHSoftToleranceParam;
+ FloatGLShaderParamPtr m_pSKeyParam;
+ FloatGLShaderParamPtr m_pSToleranceParam;
+ FloatGLShaderParamPtr m_pSSoftToleranceParam;
+ FloatGLShaderParamPtr m_pLKeyParam;
+ FloatGLShaderParamPtr m_pLToleranceParam;
+ FloatGLShaderParamPtr m_pLSoftToleranceParam;
+ FloatGLShaderParamPtr m_pSpillThresholdParam;
+ IntGLShaderParamPtr m_pIsLastParam;
+
+ IntGLShaderParamPtr m_pErosionTextureParam;
+ IntGLShaderParamPtr m_pErosionIsLastParam;
+};
+
+typedef boost::shared_ptr<GPUChromaKeyFilter> GPUChromaKeyFilterPtr;
+
+}
+#endif
+