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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _GPUFilter_H_
+#define _GPUFilter_H_
+
+#include "../api.h"
+#include "Filter.h"
+#include "VertexArray.h"
+#include "Bitmap.h"
+#include "TextureMover.h"
+#include "FBO.h"
+
+namespace avg {
+
+class ImagingProjection;
+typedef boost::shared_ptr<ImagingProjection> ImagingProjectionPtr;
+class OGLShader;
+typedef boost::shared_ptr<OGLShader> OGLShaderPtr;
+
+class AVG_API GPUFilter: public Filter
+{
+public:
+ GPUFilter(const std::string& sShaderID, bool bUseAlpha, bool bStandalone=false,
+ unsigned numTextures=1, bool bMipmap=false);
+ GPUFilter(PixelFormat pfSrc, PixelFormat pfDest, bool bStandalone,
+ const std::string& sShaderID, unsigned numTextures=1, bool bMipmap=false);
+ virtual ~GPUFilter();
+
+ virtual BitmapPtr apply(BitmapPtr pBmpSource);
+ virtual void apply(GLTexturePtr pSrcTex);
+ virtual void applyOnGPU(GLTexturePtr pSrcTex) = 0;
+ GLTexturePtr getDestTex(int i=0) const;
+ BitmapPtr getImage() const;
+ FBOPtr getFBO(int i=0);
+
+ const IntRect& getDestRect() const;
+ const IntPoint& getSrcSize() const;
+ FRect getRelDestRect() const;
+
+protected:
+ void setDimensions(const IntPoint& srcSize);
+ void setDimensions(const IntPoint& srcSize, const IntRect& destRect,
+ unsigned texMode);
+ const OGLShaderPtr& getShader() const;
+
+ void draw(GLTexturePtr pTex);
+ int getBlurKernelRadius(float stdDev) const;
+ GLTexturePtr calcBlurKernelTex(float stdDev, float opacity, bool bUseFloat) const;
+
+private:
+ PixelFormat m_PFSrc;
+ PixelFormat m_PFDest;
+ bool m_bStandalone;
+ unsigned m_NumTextures;
+ bool m_bMipmap;
+
+ GLTexturePtr m_pSrcTex;
+ TextureMoverPtr m_pSrcMover;
+ std::vector<FBOPtr> m_pFBOs;
+ IntPoint m_SrcSize;
+ IntRect m_DestRect;
+ OGLShaderPtr m_pShader;
+ ImagingProjectionPtr m_pProjection;
+};
+
+typedef boost::shared_ptr<GPUFilter> GPUFilterPtr;
+
+}
+#endif
+