diff options
Diffstat (limited to 'src/graphics/GPUFilter.h')
-rw-r--r-- | src/graphics/GPUFilter.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/graphics/GPUFilter.h b/src/graphics/GPUFilter.h new file mode 100644 index 0000000..bcaa114 --- /dev/null +++ b/src/graphics/GPUFilter.h @@ -0,0 +1,89 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _GPUFilter_H_ +#define _GPUFilter_H_ + +#include "../api.h" +#include "Filter.h" +#include "VertexArray.h" +#include "Bitmap.h" +#include "TextureMover.h" +#include "FBO.h" + +namespace avg { + +class ImagingProjection; +typedef boost::shared_ptr<ImagingProjection> ImagingProjectionPtr; +class OGLShader; +typedef boost::shared_ptr<OGLShader> OGLShaderPtr; + +class AVG_API GPUFilter: public Filter +{ +public: + GPUFilter(const std::string& sShaderID, bool bUseAlpha, bool bStandalone=false, + unsigned numTextures=1, bool bMipmap=false); + GPUFilter(PixelFormat pfSrc, PixelFormat pfDest, bool bStandalone, + const std::string& sShaderID, unsigned numTextures=1, bool bMipmap=false); + virtual ~GPUFilter(); + + virtual BitmapPtr apply(BitmapPtr pBmpSource); + virtual void apply(GLTexturePtr pSrcTex); + virtual void applyOnGPU(GLTexturePtr pSrcTex) = 0; + GLTexturePtr getDestTex(int i=0) const; + BitmapPtr getImage() const; + FBOPtr getFBO(int i=0); + + const IntRect& getDestRect() const; + const IntPoint& getSrcSize() const; + FRect getRelDestRect() const; + +protected: + void setDimensions(const IntPoint& srcSize); + void setDimensions(const IntPoint& srcSize, const IntRect& destRect, + unsigned texMode); + const OGLShaderPtr& getShader() const; + + void draw(GLTexturePtr pTex); + int getBlurKernelRadius(float stdDev) const; + GLTexturePtr calcBlurKernelTex(float stdDev, float opacity, bool bUseFloat) const; + +private: + PixelFormat m_PFSrc; + PixelFormat m_PFDest; + bool m_bStandalone; + unsigned m_NumTextures; + bool m_bMipmap; + + GLTexturePtr m_pSrcTex; + TextureMoverPtr m_pSrcMover; + std::vector<FBOPtr> m_pFBOs; + IntPoint m_SrcSize; + IntRect m_DestRect; + OGLShaderPtr m_pShader; + ImagingProjectionPtr m_pProjection; +}; + +typedef boost::shared_ptr<GPUFilter> GPUFilterPtr; + +} +#endif + |