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Diffstat (limited to 'src/graphics/GPUHueSatFilter.cpp')
-rw-r--r-- | src/graphics/GPUHueSatFilter.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/graphics/GPUHueSatFilter.cpp b/src/graphics/GPUHueSatFilter.cpp new file mode 100644 index 0000000..4f1b46b --- /dev/null +++ b/src/graphics/GPUHueSatFilter.cpp @@ -0,0 +1,77 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#include "GPUHueSatFilter.h" +#include "ShaderRegistry.h" +#include "OGLShader.h" + +#include "../base/ObjectCounter.h" +#include "../base/Logger.h" + +#define SHADERID_HSL_COLOR "huesat" + +using namespace std; + +namespace avg { + +GPUHueSatFilter::GPUHueSatFilter(const IntPoint& size, bool bUseAlpha, bool bStandalone) + : GPUFilter(SHADERID_HSL_COLOR, bUseAlpha, bStandalone), + m_LightnessOffset(0.0), + m_Hue(0.0), + m_Saturation(0.0) +{ + ObjectCounter::get()->incRef(&typeid(*this)); + setDimensions(size); + OGLShaderPtr pShader = getShader(); + m_pHueParam = pShader->getParam<float>("u_Hue"); + m_pSatParam = pShader->getParam<float>("u_Sat"); + m_pLightnessParam = pShader->getParam<float>("u_LightnessOffset"); + m_pColorizeParam = pShader->getParam<int>("u_bColorize"); + m_pTextureParam = pShader->getParam<int>("u_Texture"); +} + +GPUHueSatFilter::~GPUHueSatFilter() +{ + ObjectCounter::get()->decRef(&typeid(*this)); +} + +void GPUHueSatFilter::setParams(int hue, int saturation, + int light_add, bool colorize) +{ + m_Hue = float(hue); + m_Saturation = saturation / 100.0f; + m_LightnessOffset = light_add / 100.0f; + m_bColorize = colorize; +} + +void GPUHueSatFilter::applyOnGPU(GLTexturePtr pSrcTex) +{ + getShader()->activate(); + m_pHueParam->set(m_Hue); + m_pSatParam->set(m_Saturation); + m_pLightnessParam->set(m_LightnessOffset); + m_pColorizeParam->set((int)(m_bColorize)); + m_pTextureParam->set(0); + draw(pSrcTex); +} + +} + |