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-rw-r--r--src/graphics/GPUHueSatFilter.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/graphics/GPUHueSatFilter.cpp b/src/graphics/GPUHueSatFilter.cpp
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+++ b/src/graphics/GPUHueSatFilter.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "GPUHueSatFilter.h"
+#include "ShaderRegistry.h"
+#include "OGLShader.h"
+
+#include "../base/ObjectCounter.h"
+#include "../base/Logger.h"
+
+#define SHADERID_HSL_COLOR "huesat"
+
+using namespace std;
+
+namespace avg {
+
+GPUHueSatFilter::GPUHueSatFilter(const IntPoint& size, bool bUseAlpha, bool bStandalone)
+ : GPUFilter(SHADERID_HSL_COLOR, bUseAlpha, bStandalone),
+ m_LightnessOffset(0.0),
+ m_Hue(0.0),
+ m_Saturation(0.0)
+{
+ ObjectCounter::get()->incRef(&typeid(*this));
+ setDimensions(size);
+ OGLShaderPtr pShader = getShader();
+ m_pHueParam = pShader->getParam<float>("u_Hue");
+ m_pSatParam = pShader->getParam<float>("u_Sat");
+ m_pLightnessParam = pShader->getParam<float>("u_LightnessOffset");
+ m_pColorizeParam = pShader->getParam<int>("u_bColorize");
+ m_pTextureParam = pShader->getParam<int>("u_Texture");
+}
+
+GPUHueSatFilter::~GPUHueSatFilter()
+{
+ ObjectCounter::get()->decRef(&typeid(*this));
+}
+
+void GPUHueSatFilter::setParams(int hue, int saturation,
+ int light_add, bool colorize)
+{
+ m_Hue = float(hue);
+ m_Saturation = saturation / 100.0f;
+ m_LightnessOffset = light_add / 100.0f;
+ m_bColorize = colorize;
+}
+
+void GPUHueSatFilter::applyOnGPU(GLTexturePtr pSrcTex)
+{
+ getShader()->activate();
+ m_pHueParam->set(m_Hue);
+ m_pSatParam->set(m_Saturation);
+ m_pLightnessParam->set(m_LightnessOffset);
+ m_pColorizeParam->set((int)(m_bColorize));
+ m_pTextureParam->set(0);
+ draw(pSrcTex);
+}
+
+}
+