diff options
Diffstat (limited to 'src/graphics/GPUShadowFilter.h')
-rw-r--r-- | src/graphics/GPUShadowFilter.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/graphics/GPUShadowFilter.h b/src/graphics/GPUShadowFilter.h new file mode 100644 index 0000000..2e6a53f --- /dev/null +++ b/src/graphics/GPUShadowFilter.h @@ -0,0 +1,76 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _GPUShadowFilter_H_ +#define _GPUShadowFilter_H_ + +#include "../api.h" +#include "GPUFilter.h" +#include "GLShaderParam.h" +#include "GLTexture.h" + +#include "../base/GLMHelper.h" + +namespace avg { + +class AVG_API GPUShadowFilter: public GPUFilter +{ +public: + GPUShadowFilter(const IntPoint& size, const glm::vec2& offset, float stdDev, + float opacity, const Pixel32& color); + virtual ~GPUShadowFilter(); + + void setParams(const glm::vec2& offset, float stdDev, float opacity, + const Pixel32& color); + virtual void applyOnGPU(GLTexturePtr pSrcTex); + +private: + void setDimensions(IntPoint size, float stdDev, const glm::vec2& offset); + + glm::vec2 m_Offset; + float m_StdDev; + float m_Opacity; + Pixel32 m_Color; + + GLTexturePtr m_pGaussCurveTex; + ImagingProjectionPtr m_pProjection2; + + FloatGLShaderParamPtr m_pHorizWidthParam; + IntGLShaderParamPtr m_pHorizRadiusParam; + IntGLShaderParamPtr m_pHorizTextureParam; + IntGLShaderParamPtr m_pHorizKernelTexParam; + Vec2fGLShaderParamPtr m_pHorizOffsetParam; + + FloatGLShaderParamPtr m_pVertWidthParam; + IntGLShaderParamPtr m_pVertRadiusParam; + IntGLShaderParamPtr m_pVertTextureParam; + IntGLShaderParamPtr m_pVertKernelTexParam; + ColorGLShaderParamPtr m_pVertColorParam; + IntGLShaderParamPtr m_pVertOrigTexParam; + Vec2fGLShaderParamPtr m_pVertDestPosParam; + Vec2fGLShaderParamPtr m_pVertDestSizeParam; +}; + +typedef boost::shared_ptr<GPUShadowFilter> GPUShadowFilterPtr; + +} +#endif + |