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diff --git a/src/graphics/GPUShadowFilter.h b/src/graphics/GPUShadowFilter.h
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _GPUShadowFilter_H_
+#define _GPUShadowFilter_H_
+
+#include "../api.h"
+#include "GPUFilter.h"
+#include "GLShaderParam.h"
+#include "GLTexture.h"
+
+#include "../base/GLMHelper.h"
+
+namespace avg {
+
+class AVG_API GPUShadowFilter: public GPUFilter
+{
+public:
+ GPUShadowFilter(const IntPoint& size, const glm::vec2& offset, float stdDev,
+ float opacity, const Pixel32& color);
+ virtual ~GPUShadowFilter();
+
+ void setParams(const glm::vec2& offset, float stdDev, float opacity,
+ const Pixel32& color);
+ virtual void applyOnGPU(GLTexturePtr pSrcTex);
+
+private:
+ void setDimensions(IntPoint size, float stdDev, const glm::vec2& offset);
+
+ glm::vec2 m_Offset;
+ float m_StdDev;
+ float m_Opacity;
+ Pixel32 m_Color;
+
+ GLTexturePtr m_pGaussCurveTex;
+ ImagingProjectionPtr m_pProjection2;
+
+ FloatGLShaderParamPtr m_pHorizWidthParam;
+ IntGLShaderParamPtr m_pHorizRadiusParam;
+ IntGLShaderParamPtr m_pHorizTextureParam;
+ IntGLShaderParamPtr m_pHorizKernelTexParam;
+ Vec2fGLShaderParamPtr m_pHorizOffsetParam;
+
+ FloatGLShaderParamPtr m_pVertWidthParam;
+ IntGLShaderParamPtr m_pVertRadiusParam;
+ IntGLShaderParamPtr m_pVertTextureParam;
+ IntGLShaderParamPtr m_pVertKernelTexParam;
+ ColorGLShaderParamPtr m_pVertColorParam;
+ IntGLShaderParamPtr m_pVertOrigTexParam;
+ Vec2fGLShaderParamPtr m_pVertDestPosParam;
+ Vec2fGLShaderParamPtr m_pVertDestSizeParam;
+};
+
+typedef boost::shared_ptr<GPUShadowFilter> GPUShadowFilterPtr;
+
+}
+#endif
+