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diff --git a/src/graphics/OGLShader.h b/src/graphics/OGLShader.h
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _OGLShader_H_
+#define _OGLShader_H_
+
+#include "../api.h"
+#include "OGLHelper.h"
+#include "GLShaderParam.h"
+#include "Pixel32.h"
+
+#include "../base/GLMHelper.h"
+
+#include <boost/shared_ptr.hpp>
+
+#include <string>
+#include <vector>
+
+namespace avg {
+
+class ShaderRegistry;
+typedef boost::shared_ptr<ShaderRegistry> ShaderRegistryPtr;
+
+class AVG_API OGLShader {
+ public:
+ virtual ~OGLShader();
+
+ void activate();
+ GLuint getProgram();
+ const std::string getName() const;
+
+ void setTransform(const glm::mat4& transform);
+
+ template<class VAL_TYPE>
+ boost::shared_ptr<GLShaderParamTemplate<VAL_TYPE> > getParam(
+ const std::string& sName)
+ {
+ unsigned pos;
+ bool bFound = findParam(sName, pos);
+ GLShaderParamPtr pParam;
+ if (bFound) {
+ pParam = m_pParams[pos];
+ } else {
+ pParam = GLShaderParamPtr(
+ new GLShaderParamTemplate<VAL_TYPE>(this, sName));
+ m_pParams.insert(m_pParams.begin()+pos, pParam);
+ }
+ return boost::dynamic_pointer_cast<
+ GLShaderParamTemplate<VAL_TYPE> >(pParam);
+ }
+
+ private:
+ OGLShader(const std::string& sName, const std::string& sVertProgram,
+ const std::string& sFragProgram, const std::string& sVertPrefix,
+ const std::string& sFragPrefix);
+ friend class ShaderRegistry;
+
+ GLuint compileShader(GLenum shaderType, const std::string& sProgram,
+ const std::string& sPrefix);
+ bool findParam(const std::string& sName, unsigned& pos);
+ void dumpInfoLog(GLuint hObj, long severity, bool bIsProgram=false);
+ std::string removeATIInfoLogSpam(const std::string& sLog);
+
+ std::string m_sName;
+ GLuint m_hVertexShader;
+ GLuint m_hFragmentShader;
+ GLuint m_hProgram;
+ std::string m_sVertProgram;
+ std::string m_sFragProgram;
+
+ std::vector<GLShaderParamPtr> m_pParams;
+ Mat4fGLShaderParamPtr m_pTransformParam;
+
+ // Dumb pointer for speed reasons.
+ ShaderRegistry* m_pShaderRegistry;
+};
+
+typedef boost::shared_ptr<OGLShader> OGLShaderPtr;
+
+}
+
+#endif
+