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Diffstat (limited to 'src/graphics/OGLShader.h')
-rw-r--r-- | src/graphics/OGLShader.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/graphics/OGLShader.h b/src/graphics/OGLShader.h new file mode 100644 index 0000000..9167f03 --- /dev/null +++ b/src/graphics/OGLShader.h @@ -0,0 +1,101 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _OGLShader_H_ +#define _OGLShader_H_ + +#include "../api.h" +#include "OGLHelper.h" +#include "GLShaderParam.h" +#include "Pixel32.h" + +#include "../base/GLMHelper.h" + +#include <boost/shared_ptr.hpp> + +#include <string> +#include <vector> + +namespace avg { + +class ShaderRegistry; +typedef boost::shared_ptr<ShaderRegistry> ShaderRegistryPtr; + +class AVG_API OGLShader { + public: + virtual ~OGLShader(); + + void activate(); + GLuint getProgram(); + const std::string getName() const; + + void setTransform(const glm::mat4& transform); + + template<class VAL_TYPE> + boost::shared_ptr<GLShaderParamTemplate<VAL_TYPE> > getParam( + const std::string& sName) + { + unsigned pos; + bool bFound = findParam(sName, pos); + GLShaderParamPtr pParam; + if (bFound) { + pParam = m_pParams[pos]; + } else { + pParam = GLShaderParamPtr( + new GLShaderParamTemplate<VAL_TYPE>(this, sName)); + m_pParams.insert(m_pParams.begin()+pos, pParam); + } + return boost::dynamic_pointer_cast< + GLShaderParamTemplate<VAL_TYPE> >(pParam); + } + + private: + OGLShader(const std::string& sName, const std::string& sVertProgram, + const std::string& sFragProgram, const std::string& sVertPrefix, + const std::string& sFragPrefix); + friend class ShaderRegistry; + + GLuint compileShader(GLenum shaderType, const std::string& sProgram, + const std::string& sPrefix); + bool findParam(const std::string& sName, unsigned& pos); + void dumpInfoLog(GLuint hObj, long severity, bool bIsProgram=false); + std::string removeATIInfoLogSpam(const std::string& sLog); + + std::string m_sName; + GLuint m_hVertexShader; + GLuint m_hFragmentShader; + GLuint m_hProgram; + std::string m_sVertProgram; + std::string m_sFragProgram; + + std::vector<GLShaderParamPtr> m_pParams; + Mat4fGLShaderParamPtr m_pTransformParam; + + // Dumb pointer for speed reasons. + ShaderRegistry* m_pShaderRegistry; +}; + +typedef boost::shared_ptr<OGLShader> OGLShaderPtr; + +} + +#endif + |