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Diffstat (limited to 'src/graphics/ShaderRegistry.h')
-rw-r--r-- | src/graphics/ShaderRegistry.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/graphics/ShaderRegistry.h b/src/graphics/ShaderRegistry.h new file mode 100644 index 0000000..5bc25a8 --- /dev/null +++ b/src/graphics/ShaderRegistry.h @@ -0,0 +1,73 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _ShaderRegistry_H_ +#define _ShaderRegistry_H_ + +#include "../api.h" + +#include <boost/shared_ptr.hpp> + +#include <map> + +namespace avg { + +class ShaderRegistry; +typedef boost::shared_ptr<ShaderRegistry> ShaderRegistryPtr; +class OGLShader; +typedef boost::shared_ptr<OGLShader> OGLShaderPtr; + +class AVG_API ShaderRegistry { +public: + static ShaderRegistryPtr get(); + ShaderRegistry(); + virtual ~ShaderRegistry(); + + void setShaderPath(const std::string& sLibPath); + void setPreprocessorDefine(const std::string& sName, const std::string& sValue); + + void createShader(const std::string& sID); + OGLShaderPtr getShader(const std::string& sID) const; + + OGLShaderPtr getCurShader() const; + void setCurShader(const std::string& sID); + +private: + void loadShaderString(const std::string& sFilename, std::string& sPreprocessed); + void preprocess(const std::string& sShaderCode, const std::string& sFileName, + std::string& sProcessed); + std::string createPrefixString(bool bFragment); + void throwParseError(const std::string& sFileName, int curLine); + typedef std::map<std::string, OGLShaderPtr> ShaderMap; + ShaderMap m_ShaderMap; + OGLShaderPtr m_pCurShader; + std::map<std::string, std::string> m_PreprocessorDefinesMap; + + static std::string s_sLibPath; +}; + +void createShader(const std::string& sID); +OGLShaderPtr getShader(const std::string& sID); + + +} + +#endif |