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diff --git a/src/graphics/StandardShader.h b/src/graphics/StandardShader.h
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _StandardShader_H_
+#define _StandardShader_H_
+
+#include "../api.h"
+#include "OGLHelper.h"
+#include "OGLShader.h"
+#include "GLShaderParam.h"
+#include "GLTexture.h"
+
+#include "../base/GLMHelper.h"
+
+#include <boost/shared_ptr.hpp>
+
+#include <string>
+
+namespace avg {
+
+class StandardShader;
+typedef boost::shared_ptr<StandardShader> StandardShaderPtr;
+
+class AVG_API StandardShader {
+public:
+ static StandardShaderPtr get();
+ StandardShader();
+ virtual ~StandardShader();
+
+ void activate();
+
+ void setTransform(const glm::mat4& transform);
+ void setColorModel(int model);
+ void setAlpha(float alpha);
+ void setUntextured();
+ void setColorspaceMatrix(const glm::mat4& mat);
+ void disableColorspaceMatrix();
+ void setGamma(const glm::vec4& gamma);
+ void setPremultipliedAlpha(bool bPremultipliedAlpha);
+ void setMask(bool bUseMask, const glm::vec2& maskPos = glm::vec2(0,0),
+ const glm::vec2& maskSize = glm::vec2(0,0));
+
+ const OGLShaderPtr& getShader() const;
+
+ void dump() const;
+
+private:
+ void generateWhiteTexture();
+ bool useMinimalShader() const;
+
+ GLTexturePtr m_pWhiteTex;
+
+ glm::mat4 m_Transform;
+ int m_ColorModel;
+ float m_Alpha;
+ bool m_bUseColorCoeff;
+ glm::mat4 m_ColorMatrix;
+ glm::vec4 m_Gamma;
+ bool m_bPremultipliedAlpha;
+ bool m_bUseMask;
+ glm::vec2 m_MaskPos;
+ glm::vec2 m_MaskSize;
+
+ OGLShaderPtr m_pShader;
+ OGLShaderPtr m_pMinimalShader;
+
+ IntGLShaderParamPtr m_pColorModelParam;
+ FloatGLShaderParamPtr m_pAlphaParam;
+
+ Vec4fGLShaderParamPtr m_pColorCoeff0Param;
+ Vec4fGLShaderParamPtr m_pColorCoeff1Param;
+ Vec4fGLShaderParamPtr m_pColorCoeff2Param;
+ Vec4fGLShaderParamPtr m_pColorCoeff3Param;
+ Vec4fGLShaderParamPtr m_pGammaParam;
+
+ IntGLShaderParamPtr m_pUseColorCoeffParam;
+ IntGLShaderParamPtr m_pPremultipliedAlphaParam;
+ IntGLShaderParamPtr m_pUseMaskParam;
+ Vec2fGLShaderParamPtr m_pMaskPosParam;
+ Vec2fGLShaderParamPtr m_pMaskSizeParam;
+
+ FloatGLShaderParamPtr m_pMinimalAlphaParam;
+};
+
+}
+
+#endif
+