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Diffstat (limited to 'src/graphics/TextureMover.h')
-rw-r--r-- | src/graphics/TextureMover.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/graphics/TextureMover.h b/src/graphics/TextureMover.h new file mode 100644 index 0000000..8435e2d --- /dev/null +++ b/src/graphics/TextureMover.h @@ -0,0 +1,71 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _TextureMover_H_ +#define _TextureMover_H_ + +#include "../api.h" +#include "PixelFormat.h" +#include "OGLHelper.h" + +#include "../base/GLMHelper.h" + +#include <boost/shared_ptr.hpp> + +namespace avg { + +class Bitmap; +typedef boost::shared_ptr<Bitmap> BitmapPtr; +class GLTexture; +typedef boost::shared_ptr<GLTexture> GLTexturePtr; + +class TextureMover; +typedef boost::shared_ptr<TextureMover> TextureMoverPtr; + +class AVG_API TextureMover { +public: + static TextureMoverPtr create(OGLMemoryMode memoryMode, IntPoint size, PixelFormat pf, + unsigned usage); + static TextureMoverPtr create(IntPoint size, PixelFormat pf, unsigned usage); + + TextureMover(const IntPoint& size, PixelFormat pf); + virtual ~TextureMover(); + + virtual void moveBmpToTexture(BitmapPtr pBmp, GLTexture& tex) = 0; + virtual BitmapPtr moveTextureToBmp(GLTexture& tex, int mipmapLevel=0) = 0; + + virtual BitmapPtr lock() = 0; + virtual void unlock() = 0; + virtual void moveToTexture(GLTexture& tex) = 0; + + PixelFormat getPF() const; + const IntPoint& getSize() const; + +private: + IntPoint m_Size; + PixelFormat m_pf; +}; + +} + +#endif + + |