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Diffstat (limited to 'src/graphics/shaders/chromakey_erosion.frag')
-rw-r--r--src/graphics/shaders/chromakey_erosion.frag47
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diff --git a/src/graphics/shaders/chromakey_erosion.frag b/src/graphics/shaders/chromakey_erosion.frag
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2011 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+uniform sampler2D u_Texture;
+uniform bool u_bIsLast;
+
+#ifndef FRAGMENT_ONLY
+varying vec2 v_TexCoord;
+varying vec4 v_Color;
+#endif
+
+void main(void)
+{
+ float minAlpha = 1.0;
+ float dx = dFdx(v_TexCoord.x);
+ float dy = dFdy(v_TexCoord.y);
+ for (float y = -1.0; y <= 1.0; ++y) {
+ for (float x = -1.0; x <= 1.0; ++x) {
+ float a = texture2D(u_Texture, v_TexCoord+vec2(x*dx,y*dy)).a;
+ minAlpha = min(minAlpha, a);
+ }
+ }
+ vec4 tex = texture2D(u_Texture, v_TexCoord);
+ if (u_bIsLast) {
+ gl_FragColor = vec4(tex.rgb*minAlpha, minAlpha);
+ } else {
+ gl_FragColor = vec4(tex.rgb, minAlpha);
+ }
+}