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Diffstat (limited to 'src/graphics/shaders/chromakey_erosion.frag')
-rw-r--r-- | src/graphics/shaders/chromakey_erosion.frag | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/graphics/shaders/chromakey_erosion.frag b/src/graphics/shaders/chromakey_erosion.frag new file mode 100644 index 0000000..485d141 --- /dev/null +++ b/src/graphics/shaders/chromakey_erosion.frag @@ -0,0 +1,47 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2011 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +uniform sampler2D u_Texture; +uniform bool u_bIsLast; + +#ifndef FRAGMENT_ONLY +varying vec2 v_TexCoord; +varying vec4 v_Color; +#endif + +void main(void) +{ + float minAlpha = 1.0; + float dx = dFdx(v_TexCoord.x); + float dy = dFdy(v_TexCoord.y); + for (float y = -1.0; y <= 1.0; ++y) { + for (float x = -1.0; x <= 1.0; ++x) { + float a = texture2D(u_Texture, v_TexCoord+vec2(x*dx,y*dy)).a; + minAlpha = min(minAlpha, a); + } + } + vec4 tex = texture2D(u_Texture, v_TexCoord); + if (u_bIsLast) { + gl_FragColor = vec4(tex.rgb*minAlpha, minAlpha); + } else { + gl_FragColor = vec4(tex.rgb, minAlpha); + } +} |