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Diffstat (limited to 'src/graphics/shaders/horizshadow.frag')
-rw-r--r-- | src/graphics/shaders/horizshadow.frag | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/graphics/shaders/horizshadow.frag b/src/graphics/shaders/horizshadow.frag new file mode 100644 index 0000000..c9e512d --- /dev/null +++ b/src/graphics/shaders/horizshadow.frag @@ -0,0 +1,44 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2011 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +uniform float u_Width; +uniform int u_Radius; +uniform sampler2D u_KernelTex; +uniform sampler2D u_Texture; +uniform vec2 u_Offset; + +#ifndef FRAGMENT_ONLY +varying vec2 v_TexCoord; +varying vec4 v_Color; +#endif + +void main(void) +{ + float sum = 0.; + float dx = dFdx(v_TexCoord.x); + for (int i=-u_Radius; i<=u_Radius; ++i) { + float a = texture2D(u_Texture, + v_TexCoord-u_Offset+vec2(float(i)*dx,0)).a; + float coeff = texture2D(u_KernelTex, vec2((float(i+u_Radius)+0.5)/u_Width,0)).r; + sum += a*coeff; + } + gl_FragColor = vec4(sum, sum, sum, sum); +} |