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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2011 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+uniform sampler2D u_Texture;
+
+#ifndef FRAGMENT_ONLY
+varying vec2 v_TexCoord;
+varying vec4 v_Color;
+#endif
+
+void main(void)
+{
+ // Uses jpeg coefficients.
+ vec4 tex = texture2D(u_Texture, v_TexCoord);
+ float y = 0.299*tex.r + 0.587*tex.g + 0.114*tex.b;
+ float u = -0.168*tex.r - 0.330*tex.g + 0.498*tex.b + 0.5;
+ float v = 0.498*tex.r - 0.417*tex.g - 0.081*tex.b + 0.5;
+ gl_FragColor = vec4(v,u,y,1);
+}
+