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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+// Original author of this file is igor@c-base.org
+//
+
+#ifndef _ConnectedComps_H_
+#define _ConnectedComps_H_
+
+#include "../api.h"
+#include "Run.h"
+
+#include "../graphics/Bitmap.h"
+#include "../graphics/Pixel32.h"
+
+#include "../base/GLMHelper.h"
+
+#include <vector>
+
+#include <boost/shared_ptr.hpp>
+#include <boost/weak_ptr.hpp>
+
+namespace avg {
+
+class Blob;
+typedef boost::shared_ptr<class Blob> BlobPtr;
+typedef boost::weak_ptr<class Blob> BlobWeakPtr;
+typedef std::vector<BlobPtr> BlobVector;
+typedef std::vector<BlobWeakPtr> BlobWeakPtrVector;
+typedef boost::shared_ptr<BlobVector> BlobVectorPtr;
+typedef std::vector<IntPoint> ContourSeq;
+
+class AVG_API Blob
+{
+ public:
+ Blob(const Run& run);
+ ~Blob();
+
+ void addRun(const Run& run);
+ void merge(const BlobPtr& other);
+ RunArray* getRuns();
+ void render(BitmapPtr pSrcBmp, BitmapPtr pDestBmp, Pixel32 Color,
+ int Min, int Max, bool bFinger, bool bMarkCenter,
+ Pixel32 CenterColor= Pixel32(0x00, 0x00, 0xFF, 0xFF));
+ bool contains(IntPoint pt);
+
+ void calcStats();
+ void calcContour(int Precision);
+ ContourSeq getContour();
+
+ const glm::vec2& getCenter() const;
+ const glm::vec2& getEstimatedNextCenter() const;
+ float getArea() const;
+ const IntRect & getBoundingBox() const;
+ float getEccentricity() const;
+ float getInertia() const;
+ float getOrientation() const;
+ const glm::vec2& getScaledBasis(int i) const;
+ const glm::vec2& getEigenVector(int i) const;
+ const glm::vec2& getEigenValues() const;
+
+ void calcNextCenter(glm::vec2 oldCenter);
+ void clearRelated();
+ void addRelated(BlobPtr pBlob);
+ const BlobPtr getFirstRelated();
+
+ BlobPtr m_pParent;
+
+ private:
+ Blob(const Blob &);
+ glm::vec2 calcCenter();
+ IntRect calcBBox();
+ int calcArea();
+ void initRowPositions();
+ IntPoint findNeighborInside(const IntPoint& Pt, int& Dir);
+ bool ptIsInBlob(const IntPoint& Pt);
+
+ RunArray m_Runs; // This array is unsorted until contours are calculated.
+ std::vector<RunArray::iterator> m_RowPositions;
+ BlobWeakPtrVector m_RelatedBlobs; // For fingers, this contains the hand.
+ // For hands, this contains the fingers.
+
+ bool m_bStatsAvailable;
+ glm::vec2 m_EstimatedNextCenter;
+ glm::vec2 m_Center;
+ float m_Area;
+ IntRect m_BoundingBox;
+ float m_Eccentricity;
+ float m_Inertia;
+ float m_Orientation;
+ glm::vec2 m_ScaledBasis[2];
+ glm::vec2 m_EigenVector[2];
+ glm::vec2 m_EigenValues;
+
+ ContourSeq m_Contour;
+};
+
+BlobVectorPtr AVG_API findConnectedComponents(BitmapPtr pBmp,
+ unsigned char threshold);
+
+}
+
+#endif