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+/*
+ oscpack -- Open Sound Control packet manipulation library
+ http://www.audiomulch.com/~rossb/oscpack
+
+ Copyright (c) 2004-2005 Ross Bencina <rossb@audiomulch.com>
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ Any person wishing to distribute modifications to the Software is
+ requested to send the modifications to the original developer so that
+ they can be incorporated into the canonical version.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+#ifndef INCLUDED_NETWORKINGUTILS_H
+#define INCLUDED_NETWORKINGUTILS_H
+
+
+// in general NetworkInitializer is only used internally, but if you're
+// application creates multiple sockets from different threads at runtime you
+// should instantiate one of these in main just to make sure the networking
+// layer is initialized.
+class NetworkInitializer{
+public:
+ NetworkInitializer();
+ ~NetworkInitializer();
+};
+
+
+// return ip address of host name in host byte order
+unsigned long GetHostByName( const char *name );
+
+
+#endif /* INCLUDED_NETWORKINGUTILS_H */