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-rw-r--r--src/player/ChromaKeyFXNode.cpp154
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diff --git a/src/player/ChromaKeyFXNode.cpp b/src/player/ChromaKeyFXNode.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "ChromaKeyFXNode.h"
+
+#include "../base/ObjectCounter.h"
+
+#include <string>
+
+using namespace std;
+
+namespace avg {
+
+ChromaKeyFXNode::ChromaKeyFXNode()
+ : FXNode(false),
+ m_sColorName("00FF00"),
+ m_Color(0, 255, 0),
+ m_HTolerance(0.0),
+ m_STolerance(0.0),
+ m_LTolerance(0.0),
+ m_Softness(0.0),
+ m_Erosion(0),
+ m_SpillThreshold(0.0)
+{
+ ObjectCounter::get()->incRef(&typeid(*this));
+}
+
+ChromaKeyFXNode::~ChromaKeyFXNode()
+{
+ ObjectCounter::get()->decRef(&typeid(*this));
+}
+
+void ChromaKeyFXNode::disconnect()
+{
+ m_pFilter = GPUChromaKeyFilterPtr();
+ FXNode::disconnect();
+}
+
+
+void ChromaKeyFXNode::setColor(const std::string& sColorName)
+{
+ m_sColorName = sColorName;
+ m_Color = colorStringToColor(m_sColorName);
+ updateFilter();
+}
+
+const std::string& ChromaKeyFXNode::getColor() const
+{
+ return m_sColorName;
+}
+
+void ChromaKeyFXNode::setHTolerance(float tolerance)
+{
+ m_HTolerance = tolerance;
+ updateFilter();
+}
+
+float ChromaKeyFXNode::getHTolerance() const
+{
+ return m_HTolerance;
+}
+
+void ChromaKeyFXNode::setSTolerance(float tolerance)
+{
+ m_STolerance = tolerance;
+ updateFilter();
+}
+
+float ChromaKeyFXNode::getSTolerance() const
+{
+ return m_STolerance;
+}
+
+void ChromaKeyFXNode::setLTolerance(float tolerance)
+{
+ m_LTolerance = tolerance;
+ updateFilter();
+}
+
+float ChromaKeyFXNode::getLTolerance() const
+{
+ return m_LTolerance;
+}
+
+void ChromaKeyFXNode::setSoftness(float softness)
+{
+ m_Softness = softness;
+ updateFilter();
+}
+
+float ChromaKeyFXNode::getSoftness() const
+{
+ return m_Softness;
+}
+
+void ChromaKeyFXNode::setErosion(int erosion)
+{
+ m_Erosion = erosion;
+ updateFilter();
+}
+
+int ChromaKeyFXNode::getErosion() const
+{
+ return m_Erosion;
+}
+
+void ChromaKeyFXNode::setSpillThreshold(float spillThreshold)
+{
+ m_SpillThreshold = spillThreshold;
+ updateFilter();
+}
+
+float ChromaKeyFXNode::getSpillThreshold() const
+{
+ return m_SpillThreshold;
+}
+
+GPUFilterPtr ChromaKeyFXNode::createFilter(const IntPoint& size)
+{
+ m_pFilter = GPUChromaKeyFilterPtr(new GPUChromaKeyFilter(size, false));
+ m_pFilter->setParams(m_Color, m_HTolerance, m_STolerance, m_LTolerance, m_Softness,
+ m_Erosion, m_SpillThreshold);
+ setDirty();
+ return m_pFilter;
+}
+
+void ChromaKeyFXNode::updateFilter()
+{
+ if (m_pFilter) {
+ m_pFilter->setParams(m_Color, m_HTolerance, m_STolerance, m_LTolerance,
+ m_Softness, m_Erosion, m_SpillThreshold);
+ setDirty();
+ }
+}
+
+}