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-rw-r--r--src/player/CircleNode.h77
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diff --git a/src/player/CircleNode.h b/src/player/CircleNode.h
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _CircleNode_H_
+#define _CircleNode_H_
+
+#include "../api.h"
+#include "FilledVectorNode.h"
+
+#include "../graphics/Pixel32.h"
+
+namespace avg {
+
+class AVG_API CircleNode : public FilledVectorNode
+{
+ public:
+ static void registerType();
+
+ CircleNode(const ArgList& args);
+ virtual ~CircleNode();
+
+ const glm::vec2& getPos() const;
+ void setPos(const glm::vec2& pt);
+
+ float getR() const;
+ void setR(float r);
+
+ float getTexCoord1() const;
+ void setTexCoord1(float tc);
+
+ float getTexCoord2() const;
+ void setTexCoord2(float tc);
+
+ void getElementsByPos(const glm::vec2& pos, std::vector<NodePtr>& pElements);
+ virtual void calcVertexes(const VertexDataPtr& pVertexData, Pixel32 color);
+ virtual void calcFillVertexes(const VertexDataPtr& pVertexData, Pixel32 color);
+
+ private:
+ void appendCirclePoint(const VertexDataPtr& pVertexData, const glm::vec2& iPt,
+ const glm::vec2& oPt, Pixel32 color, int& i, int& curVertex);
+ void appendFillCirclePoint(const VertexDataPtr& pVertexData,
+ const glm::vec2& curPt, const glm::vec2& minPt, const glm::vec2& maxPt,
+ Pixel32 color, int& curVertex);
+ int getNumCircumferencePoints();
+ void getEigthCirclePoints(std::vector<glm::vec2>& pts, float radius);
+ glm::vec2 getCirclePt(float angle, float radius);
+ glm::vec2 calcTexCoord(const glm::vec2& pt, const glm::vec2& minPt,
+ const glm::vec2& maxPt);
+
+ glm::vec2 m_Pos;
+ float m_Radius;
+ float m_TC1;
+ float m_TC2;
+};
+
+}
+
+#endif
+