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Diffstat (limited to 'src/player/CircleNode.h')
-rw-r--r-- | src/player/CircleNode.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/player/CircleNode.h b/src/player/CircleNode.h new file mode 100644 index 0000000..afc4160 --- /dev/null +++ b/src/player/CircleNode.h @@ -0,0 +1,77 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _CircleNode_H_ +#define _CircleNode_H_ + +#include "../api.h" +#include "FilledVectorNode.h" + +#include "../graphics/Pixel32.h" + +namespace avg { + +class AVG_API CircleNode : public FilledVectorNode +{ + public: + static void registerType(); + + CircleNode(const ArgList& args); + virtual ~CircleNode(); + + const glm::vec2& getPos() const; + void setPos(const glm::vec2& pt); + + float getR() const; + void setR(float r); + + float getTexCoord1() const; + void setTexCoord1(float tc); + + float getTexCoord2() const; + void setTexCoord2(float tc); + + void getElementsByPos(const glm::vec2& pos, std::vector<NodePtr>& pElements); + virtual void calcVertexes(const VertexDataPtr& pVertexData, Pixel32 color); + virtual void calcFillVertexes(const VertexDataPtr& pVertexData, Pixel32 color); + + private: + void appendCirclePoint(const VertexDataPtr& pVertexData, const glm::vec2& iPt, + const glm::vec2& oPt, Pixel32 color, int& i, int& curVertex); + void appendFillCirclePoint(const VertexDataPtr& pVertexData, + const glm::vec2& curPt, const glm::vec2& minPt, const glm::vec2& maxPt, + Pixel32 color, int& curVertex); + int getNumCircumferencePoints(); + void getEigthCirclePoints(std::vector<glm::vec2>& pts, float radius); + glm::vec2 getCirclePt(float angle, float radius); + glm::vec2 calcTexCoord(const glm::vec2& pt, const glm::vec2& minPt, + const glm::vec2& maxPt); + + glm::vec2 m_Pos; + float m_Radius; + float m_TC1; + float m_TC2; +}; + +} + +#endif + |