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-rw-r--r--src/player/DisplayEngine.cpp187
1 files changed, 187 insertions, 0 deletions
diff --git a/src/player/DisplayEngine.cpp b/src/player/DisplayEngine.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "DisplayEngine.h"
+
+#include "../base/Logger.h"
+#include "../base/ScopeTimer.h"
+#include "../base/TimeSource.h"
+#include "../base/Exception.h"
+
+#include "../graphics/GLContext.h"
+#include "../graphics/Display.h"
+
+using namespace std;
+
+namespace avg {
+
+DisplayEngine::DisplayEngine()
+ : m_NumFrames(0),
+ m_VBRate(0),
+ m_Framerate(60),
+ m_bInitialized(false),
+ m_EffFramerate(0)
+{
+}
+
+DisplayEngine::~DisplayEngine()
+{
+}
+
+
+void DisplayEngine::initRender()
+{
+ m_NumFrames = 0;
+ m_FramesTooLate = 0;
+ m_TimeSpentWaiting = 0;
+ m_StartTime = TimeSource::get()->getCurrentMicrosecs();
+ m_LastFrameTime = m_StartTime;
+ m_bInitialized = true;
+ if (m_VBRate != 0) {
+ setVBlankRate(m_VBRate);
+ } else {
+ setFramerate(m_Framerate);
+ }
+}
+
+void DisplayEngine::deinitRender()
+{
+ AVG_TRACE(Logger::category::PROFILE, Logger::severity::INFO,
+ "Framerate statistics: ");
+ AVG_TRACE(Logger::category::PROFILE, Logger::severity::INFO,
+ " Total frames: " <<m_NumFrames);
+ float TotalTime = float(TimeSource::get()->getCurrentMicrosecs()
+ -m_StartTime)/1000000;
+ AVG_TRACE(Logger::category::PROFILE, Logger::severity::INFO,
+ " Total time: " << TotalTime << " seconds");
+ float actualFramerate = (m_NumFrames+1)/TotalTime;
+ AVG_TRACE(Logger::category::PROFILE, Logger::severity::INFO,
+ " Framerate achieved: " << actualFramerate);
+ AVG_TRACE(Logger::category::PROFILE, Logger::severity::INFO,
+ " Frames too late: " << m_FramesTooLate);
+ AVG_TRACE(Logger::category::PROFILE, Logger::severity::INFO,
+ " Percent of time spent waiting: "
+ << float (m_TimeSpentWaiting)/(10000*TotalTime));
+ if (m_Framerate != 0) {
+ AVG_TRACE(Logger::category::PROFILE, Logger::severity::INFO,
+ " Framerate goal was: " << m_Framerate);
+ if (m_Framerate*2 < actualFramerate && m_NumFrames > 10) {
+ AVG_LOG_WARNING("Actual framerate was a lot higher than framerate goal.\
+ Is vblank sync forced off?");
+ }
+ }
+ m_bInitialized = false;
+}
+
+void DisplayEngine::setFramerate(float rate)
+{
+ if (rate != 0 && m_bInitialized) {
+ GLContext::getMain()->initVBlank(0);
+ }
+ m_Framerate = rate;
+ m_VBRate = 0;
+}
+
+float DisplayEngine::getFramerate()
+{
+ return m_Framerate;
+}
+
+float DisplayEngine::getEffectiveFramerate()
+{
+ return m_EffFramerate;
+}
+
+void DisplayEngine::setVBlankRate(int rate)
+{
+ m_VBRate = rate;
+ if (m_bInitialized) {
+ bool bOK = GLContext::getMain()->initVBlank(rate);
+ m_Framerate = Display::get()->getRefreshRate()/m_VBRate;
+ if (!bOK || rate == 0) {
+ AVG_LOG_WARNING("Using framerate of " << m_Framerate <<
+ " instead of VBRate of " << m_VBRate);
+ m_VBRate = 0;
+ }
+ }
+}
+
+bool DisplayEngine::wasFrameLate()
+{
+ return m_bFrameLate;
+}
+
+static ProfilingZoneID WaitProfilingZone("Render - wait");
+
+void DisplayEngine::frameWait()
+{
+ ScopeTimer Timer(WaitProfilingZone);
+
+ m_NumFrames++;
+
+ m_FrameWaitStartTime = TimeSource::get()->getCurrentMicrosecs();
+ m_TargetTime = m_LastFrameTime+(long long)(1000000/m_Framerate);
+ m_bFrameLate = false;
+ if (m_VBRate == 0) {
+ if (m_FrameWaitStartTime <= m_TargetTime) {
+ long long WaitTime = (m_TargetTime-m_FrameWaitStartTime)/1000;
+ if (WaitTime > 5000) {
+ AVG_LOG_WARNING("DisplayEngine: waiting " << WaitTime << " ms.");
+ }
+ TimeSource::get()->sleepUntil(m_TargetTime/1000);
+ }
+ }
+}
+
+long long DisplayEngine::getDisplayTime()
+{
+ return (m_LastFrameTime-m_StartTime)/1000;
+}
+
+void DisplayEngine::checkJitter()
+{
+ if (m_LastFrameTime == 0) {
+ m_EffFramerate = 0;
+ } else {
+ long long CurIntervalTime = TimeSource::get()->getCurrentMicrosecs()
+ -m_LastFrameTime;
+ m_EffFramerate = 1000000.0f/CurIntervalTime;
+ }
+
+ long long frameTime = TimeSource::get()->getCurrentMicrosecs();
+ int maxDelay;
+ if (m_VBRate == 0) {
+ maxDelay = 2;
+ } else {
+ maxDelay = 6;
+ }
+ if ((frameTime - m_TargetTime)/1000 > maxDelay || m_bFrameLate) {
+ m_bFrameLate = true;
+ m_FramesTooLate++;
+ }
+
+ m_LastFrameTime = frameTime;
+ m_TimeSpentWaiting += m_LastFrameTime-m_FrameWaitStartTime;
+// cerr << m_LastFrameTime << ", m_FrameWaitStartTime=" << m_FrameWaitStartTime << endl;
+// cerr << m_TimeSpentWaiting << endl;
+}
+
+}