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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _MultitouchInputDevice_H_
+#define _MultitouchInputDevice_H_
+
+#include "../api.h"
+#include "IInputDevice.h"
+
+#include "../base/GLMHelper.h"
+#include "../base/ConfigMgr.h"
+
+#include <boost/thread.hpp>
+#include <map>
+#include <set>
+
+typedef boost::shared_ptr<boost::mutex> MutexPtr;
+
+namespace avg {
+
+class TouchStatus;
+typedef boost::shared_ptr<class TouchStatus> TouchStatusPtr;
+class TouchEvent;
+typedef boost::shared_ptr<class TouchEvent> TouchEventPtr;
+class Event;
+typedef boost::shared_ptr<Event> EventPtr;
+
+class AVG_API MultitouchInputDevice: public IInputDevice
+{
+public:
+ MultitouchInputDevice();
+ virtual ~MultitouchInputDevice() = 0;
+ virtual void start();
+
+ std::vector<EventPtr> pollEvents();
+
+protected:
+ int getNumTouches() const;
+ // Note that the id used here is not the libavg cursor id but a touch-driver-specific
+ // id handed up from the driver level.
+ TouchStatusPtr getTouchStatus(int id);
+ void addTouchStatus(int id, TouchEventPtr pInitialEvent);
+ void removeTouchStatus(int id);
+ void getDeadIDs(const std::set<int>& liveIDs, std::set<int>& deadIDs);
+ glm::vec2 getTouchArea() const;
+ IntPoint getScreenPos(const glm::vec2& pos) const;
+ boost::mutex& getMutex();
+
+private:
+ std::map<int, TouchStatusPtr> m_TouchIDMap;
+ std::vector<TouchStatusPtr> m_Touches;
+ MutexPtr m_pMutex;
+ glm::vec2 m_TouchArea;
+ glm::vec2 m_TouchOffset;
+};
+
+typedef boost::shared_ptr<MultitouchInputDevice> MultitouchInputDevicePtr;
+
+}
+
+#endif