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Diffstat (limited to 'src/player/OGLSurface.h')
-rw-r--r-- | src/player/OGLSurface.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/player/OGLSurface.h b/src/player/OGLSurface.h new file mode 100644 index 0000000..38e6ef4 --- /dev/null +++ b/src/player/OGLSurface.h @@ -0,0 +1,93 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _OGLSurface_H_ +#define _OGLSurface_H_ + +#include "../api.h" + +#include "../base/GLMHelper.h" + +#include "../graphics/Bitmap.h" +#include "../graphics/OGLHelper.h" +#include "../graphics/StandardShader.h" + +#include <vector> +#include <string> + +namespace avg { + +class GLTexture; +typedef boost::shared_ptr<GLTexture> GLTexturePtr; + + +class AVG_API OGLSurface { +public: + OGLSurface(); + virtual ~OGLSurface(); + + virtual void create(PixelFormat pf, GLTexturePtr pTex0, + GLTexturePtr pTex1 = GLTexturePtr(), GLTexturePtr pTex2 = GLTexturePtr(), + GLTexturePtr pTex3 = GLTexturePtr()); + void setMask(GLTexturePtr pTex); + virtual void destroy(); + void activate(const IntPoint& logicalSize = IntPoint(1,1), + bool bPremultipliedAlpha = false) const; + GLTexturePtr getTex(int i=0) const; + + void setMaskCoords(glm::vec2 maskPos, glm::vec2 maskSize); + + PixelFormat getPixelFormat(); + IntPoint getSize(); + IntPoint getTextureSize(); + bool isCreated() const; + + void setColorParams(const glm::vec3& gamma, const glm::vec3& brightness, + const glm::vec3& contrast); + void setAlphaGamma(float gamma); + + bool isDirty() const; + void resetDirty(); + +private: + glm::mat4 calcColorspaceMatrix() const; + bool colorIsModified() const; + + GLTexturePtr m_pTextures[4]; + IntPoint m_Size; + PixelFormat m_pf; + GLTexturePtr m_pMaskTexture; + glm::vec2 m_MaskPos; + glm::vec2 m_MaskSize; + + glm::vec3 m_Gamma; + glm::vec3 m_Brightness; + glm::vec3 m_Contrast; + float m_AlphaGamma; + + bool m_bIsDirty; + +}; + +} + +#endif + |