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diff --git a/src/player/OGLSurface.h b/src/player/OGLSurface.h
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _OGLSurface_H_
+#define _OGLSurface_H_
+
+#include "../api.h"
+
+#include "../base/GLMHelper.h"
+
+#include "../graphics/Bitmap.h"
+#include "../graphics/OGLHelper.h"
+#include "../graphics/StandardShader.h"
+
+#include <vector>
+#include <string>
+
+namespace avg {
+
+class GLTexture;
+typedef boost::shared_ptr<GLTexture> GLTexturePtr;
+
+
+class AVG_API OGLSurface {
+public:
+ OGLSurface();
+ virtual ~OGLSurface();
+
+ virtual void create(PixelFormat pf, GLTexturePtr pTex0,
+ GLTexturePtr pTex1 = GLTexturePtr(), GLTexturePtr pTex2 = GLTexturePtr(),
+ GLTexturePtr pTex3 = GLTexturePtr());
+ void setMask(GLTexturePtr pTex);
+ virtual void destroy();
+ void activate(const IntPoint& logicalSize = IntPoint(1,1),
+ bool bPremultipliedAlpha = false) const;
+ GLTexturePtr getTex(int i=0) const;
+
+ void setMaskCoords(glm::vec2 maskPos, glm::vec2 maskSize);
+
+ PixelFormat getPixelFormat();
+ IntPoint getSize();
+ IntPoint getTextureSize();
+ bool isCreated() const;
+
+ void setColorParams(const glm::vec3& gamma, const glm::vec3& brightness,
+ const glm::vec3& contrast);
+ void setAlphaGamma(float gamma);
+
+ bool isDirty() const;
+ void resetDirty();
+
+private:
+ glm::mat4 calcColorspaceMatrix() const;
+ bool colorIsModified() const;
+
+ GLTexturePtr m_pTextures[4];
+ IntPoint m_Size;
+ PixelFormat m_pf;
+ GLTexturePtr m_pMaskTexture;
+ glm::vec2 m_MaskPos;
+ glm::vec2 m_MaskSize;
+
+ glm::vec3 m_Gamma;
+ glm::vec3 m_Brightness;
+ glm::vec3 m_Contrast;
+ float m_AlphaGamma;
+
+ bool m_bIsDirty;
+
+};
+
+}
+
+#endif
+