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diff --git a/src/player/PolygonNode.h b/src/player/PolygonNode.h
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _PolygonNode_H_
+#define _PolygonNode_H_
+
+#include "../api.h"
+#include "FilledVectorNode.h"
+
+#include "../graphics/Pixel32.h"
+#include "../base/WideLine.h"
+
+#include <vector>
+
+namespace avg {
+
+typedef std::vector<std::vector<glm::vec2> > VectorVec2Vector;
+
+class AVG_API PolygonNode : public FilledVectorNode
+{
+ public:
+ static void registerType();
+
+ PolygonNode(const ArgList& args);
+ virtual ~PolygonNode();
+
+ const std::vector<glm::vec2>& getPos() const;
+ void setPos(const std::vector<glm::vec2>& pts);
+
+ const std::vector<float>& getTexCoords() const;
+ void setTexCoords(const std::vector<float>& coords);
+
+ const VectorVec2Vector& getHoles() const;
+ void setHoles(const VectorVec2Vector& holes);
+
+ std::string getLineJoin() const;
+ void setLineJoin(const std::string& s);
+
+ void getElementsByPos(const glm::vec2& pos, std::vector<NodePtr>& pElements);
+
+ virtual void calcVertexes(const VertexDataPtr& pVertexData, Pixel32 color);
+ virtual void calcFillVertexes(const VertexDataPtr& pVertexData, Pixel32 color);
+
+ private:
+ std::vector<glm::vec2> m_Pts;
+ std::vector<float> m_CumulDist;
+ std::vector<float> m_TexCoords;
+ std::vector<float> m_EffTexCoords;
+ VectorVec2Vector m_Holes;
+ LineJoin m_LineJoin;
+};
+
+}
+
+#endif
+