diff options
Diffstat (limited to 'src/player/SVG.h')
-rw-r--r-- | src/player/SVG.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/player/SVG.h b/src/player/SVG.h new file mode 100644 index 0000000..73f0d55 --- /dev/null +++ b/src/player/SVG.h @@ -0,0 +1,78 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _SVG_H_ +#define _SVG_H_ + +#include "WrapPython.h" + +#include "../api.h" + +#include "../base/UTF8String.h" +#include "../graphics/Bitmap.h" +#include "BoostPython.h" +#include "SVGElement.h" + +#include <librsvg/rsvg.h> +#include <boost/shared_ptr.hpp> + +#include <string> + +namespace avg { + +class Node; +typedef boost::shared_ptr<Node> NodePtr; + +class SVG +{ +public: + SVG(const UTF8String& sFilename, bool bUnescapeIllustratorIDs=false); + virtual ~SVG(); + + BitmapPtr renderElement(const UTF8String& sElementID); + BitmapPtr renderElement(const UTF8String& sElementID, const glm::vec2& size); + BitmapPtr renderElement(const UTF8String& sElementID, float scale); + NodePtr createImageNode(const UTF8String& sElementID, + const py::dict& nodeAttrs); + NodePtr createImageNode(const UTF8String& sElementID, + const py::dict& nodeAttrs, const glm::vec2& renderSize); + NodePtr createImageNode(const UTF8String& sElementID, + const py::dict& nodeAttrs, float scale); + glm::vec2 getElementPos(const UTF8String& sElementID); + glm::vec2 getElementSize(const UTF8String& sElementID); + +private: + BitmapPtr internalRenderElement(const SVGElementPtr& pElement, + const glm::vec2& renderSize, const glm::vec2& size); + NodePtr createImageNodeFromBitmap(BitmapPtr pBmp, + const py::dict& nodeAttrs); + SVGElementPtr getElement(const UTF8String& sElementID); + + std::map<UTF8String, SVGElementPtr> m_ElementMap; + UTF8String m_sFilename; + bool m_bUnescapeIllustratorIDs; + RsvgHandle* m_pRSVG; +}; + +} + +#endif + |