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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _SVG_H_
+#define _SVG_H_
+
+#include "WrapPython.h"
+
+#include "../api.h"
+
+#include "../base/UTF8String.h"
+#include "../graphics/Bitmap.h"
+#include "BoostPython.h"
+#include "SVGElement.h"
+
+#include <librsvg/rsvg.h>
+#include <boost/shared_ptr.hpp>
+
+#include <string>
+
+namespace avg {
+
+class Node;
+typedef boost::shared_ptr<Node> NodePtr;
+
+class SVG
+{
+public:
+ SVG(const UTF8String& sFilename, bool bUnescapeIllustratorIDs=false);
+ virtual ~SVG();
+
+ BitmapPtr renderElement(const UTF8String& sElementID);
+ BitmapPtr renderElement(const UTF8String& sElementID, const glm::vec2& size);
+ BitmapPtr renderElement(const UTF8String& sElementID, float scale);
+ NodePtr createImageNode(const UTF8String& sElementID,
+ const py::dict& nodeAttrs);
+ NodePtr createImageNode(const UTF8String& sElementID,
+ const py::dict& nodeAttrs, const glm::vec2& renderSize);
+ NodePtr createImageNode(const UTF8String& sElementID,
+ const py::dict& nodeAttrs, float scale);
+ glm::vec2 getElementPos(const UTF8String& sElementID);
+ glm::vec2 getElementSize(const UTF8String& sElementID);
+
+private:
+ BitmapPtr internalRenderElement(const SVGElementPtr& pElement,
+ const glm::vec2& renderSize, const glm::vec2& size);
+ NodePtr createImageNodeFromBitmap(BitmapPtr pBmp,
+ const py::dict& nodeAttrs);
+ SVGElementPtr getElement(const UTF8String& sElementID);
+
+ std::map<UTF8String, SVGElementPtr> m_ElementMap;
+ UTF8String m_sFilename;
+ bool m_bUnescapeIllustratorIDs;
+ RsvgHandle* m_pRSVG;
+};
+
+}
+
+#endif
+