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-rw-r--r--src/player/ShadowFXNode.cpp122
1 files changed, 122 insertions, 0 deletions
diff --git a/src/player/ShadowFXNode.cpp b/src/player/ShadowFXNode.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "ShadowFXNode.h"
+
+#include "../base/ObjectCounter.h"
+#include "../base/Exception.h"
+
+#include <string>
+
+using namespace std;
+
+namespace avg {
+
+ShadowFXNode::ShadowFXNode(glm::vec2 offset, float radius, float opacity, string sColor)
+ : FXNode(false),
+ m_Offset(offset),
+ m_StdDev(radius),
+ m_Opacity(opacity)
+{
+ m_sColorName = sColor;
+ m_Color = colorStringToColor(sColor);
+ ObjectCounter::get()->incRef(&typeid(*this));
+}
+
+ShadowFXNode::~ShadowFXNode()
+{
+ ObjectCounter::get()->decRef(&typeid(*this));
+}
+
+void ShadowFXNode::connect()
+{
+ FXNode::connect();
+}
+
+void ShadowFXNode::disconnect()
+{
+ m_pFilter = GPUShadowFilterPtr();
+ FXNode::disconnect();
+}
+
+void ShadowFXNode::setOffset(const glm::vec2& offset)
+{
+ m_Offset = offset;
+ updateFilter();
+}
+
+glm::vec2 ShadowFXNode::getOffset() const
+{
+ return m_Offset;
+}
+
+void ShadowFXNode::setRadius(float radius)
+{
+ m_StdDev = radius;
+ updateFilter();
+}
+
+float ShadowFXNode::getRadius() const
+{
+ return m_StdDev;
+}
+
+void ShadowFXNode::setOpacity(float opacity)
+{
+ m_Opacity = opacity;
+ updateFilter();
+}
+
+float ShadowFXNode::getOpacity() const
+{
+ return m_Opacity;
+}
+
+void ShadowFXNode::setColor(const std::string& sColor)
+{
+ m_sColorName = sColor;
+ m_Color = colorStringToColor(sColor);
+ updateFilter();
+}
+
+std::string ShadowFXNode::getColor() const
+{
+ return m_sColorName;
+}
+
+GPUFilterPtr ShadowFXNode::createFilter(const IntPoint& size)
+{
+ m_pFilter = GPUShadowFilterPtr(new GPUShadowFilter(size, m_Offset, m_StdDev,
+ m_Opacity, m_Color));
+ setDirty();
+ return m_pFilter;
+}
+
+void ShadowFXNode::updateFilter()
+{
+ if (m_pFilter) {
+ m_pFilter->setParams(m_Offset, m_StdDev, m_Opacity, m_Color);
+ setDirty();
+ }
+}
+
+}
+