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-rw-r--r--src/player/Shape.cpp129
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diff --git a/src/player/Shape.cpp b/src/player/Shape.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "Shape.h"
+
+#include "../base/Logger.h"
+#include "../base/Exception.h"
+
+#include "../graphics/Filterfliprgb.h"
+#include "../graphics/GLContext.h"
+#include "../graphics/OGLShader.h"
+
+#include "OGLSurface.h"
+
+#include <iostream>
+#include <sstream>
+
+using namespace std;
+
+namespace avg {
+
+Shape::Shape(const MaterialInfo& material)
+{
+ m_pSurface = new OGLSurface();
+ m_pImage = ImagePtr(new Image(m_pSurface, material));
+}
+
+Shape::~Shape()
+{
+ delete m_pSurface;
+}
+
+void Shape::setBitmap(BitmapPtr pBmp)
+{
+ Image::State prevState = m_pImage->getState();
+ if (pBmp) {
+ m_pImage->setBitmap(pBmp);
+ } else {
+ m_pImage->setEmpty();
+ }
+ if (m_pImage->getState() == Image::GPU) {
+ if (prevState != Image::GPU) {
+ // TODO: This shouldn't happen.
+ m_pVertexData = VertexDataPtr(new VertexData());
+ }
+ }
+}
+
+void Shape::moveToGPU()
+{
+ m_pImage->moveToGPU();
+ m_pVertexData = VertexDataPtr(new VertexData());
+}
+
+void Shape::moveToCPU()
+{
+ m_pVertexData = VertexDataPtr();
+ m_pImage->moveToCPU();
+}
+
+ImagePtr Shape::getImage()
+{
+ return m_pImage;
+}
+
+bool Shape::isTextured() const
+{
+ return m_pImage->getSource() != Image::NONE;
+}
+
+VertexDataPtr Shape::getVertexData()
+{
+ return m_pVertexData;
+}
+
+void Shape::setVertexArray(const VertexArrayPtr& pVA)
+{
+ pVA->startSubVA(m_SubVA);
+ m_SubVA.appendVertexData(m_pVertexData);
+/*
+ cerr << endl;
+ cerr << "Global VA: " << endl;
+ pVA->dump();
+ cerr << "Local vertex data: " << endl;
+ m_pVertexData->dump();
+*/
+}
+
+void Shape::draw(const glm::mat4& transform, float opacity)
+{
+ bool bIsTextured = isTextured();
+ GLContext* pContext = GLContext::getMain();
+ StandardShaderPtr pShader = pContext->getStandardShader();
+ pShader->setTransform(transform);
+ pShader->setAlpha(opacity);
+ if (bIsTextured) {
+ m_pSurface->activate();
+ } else {
+ pShader->setUntextured();
+ pShader->activate();
+ }
+ m_SubVA.draw();
+}
+
+void Shape::discard()
+{
+ m_pVertexData = VertexDataPtr();
+ m_pImage->discard();
+}
+
+}