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Diffstat (limited to 'src/player/Shape.cpp')
-rw-r--r-- | src/player/Shape.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/src/player/Shape.cpp b/src/player/Shape.cpp new file mode 100644 index 0000000..a40f01b --- /dev/null +++ b/src/player/Shape.cpp @@ -0,0 +1,129 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#include "Shape.h" + +#include "../base/Logger.h" +#include "../base/Exception.h" + +#include "../graphics/Filterfliprgb.h" +#include "../graphics/GLContext.h" +#include "../graphics/OGLShader.h" + +#include "OGLSurface.h" + +#include <iostream> +#include <sstream> + +using namespace std; + +namespace avg { + +Shape::Shape(const MaterialInfo& material) +{ + m_pSurface = new OGLSurface(); + m_pImage = ImagePtr(new Image(m_pSurface, material)); +} + +Shape::~Shape() +{ + delete m_pSurface; +} + +void Shape::setBitmap(BitmapPtr pBmp) +{ + Image::State prevState = m_pImage->getState(); + if (pBmp) { + m_pImage->setBitmap(pBmp); + } else { + m_pImage->setEmpty(); + } + if (m_pImage->getState() == Image::GPU) { + if (prevState != Image::GPU) { + // TODO: This shouldn't happen. + m_pVertexData = VertexDataPtr(new VertexData()); + } + } +} + +void Shape::moveToGPU() +{ + m_pImage->moveToGPU(); + m_pVertexData = VertexDataPtr(new VertexData()); +} + +void Shape::moveToCPU() +{ + m_pVertexData = VertexDataPtr(); + m_pImage->moveToCPU(); +} + +ImagePtr Shape::getImage() +{ + return m_pImage; +} + +bool Shape::isTextured() const +{ + return m_pImage->getSource() != Image::NONE; +} + +VertexDataPtr Shape::getVertexData() +{ + return m_pVertexData; +} + +void Shape::setVertexArray(const VertexArrayPtr& pVA) +{ + pVA->startSubVA(m_SubVA); + m_SubVA.appendVertexData(m_pVertexData); +/* + cerr << endl; + cerr << "Global VA: " << endl; + pVA->dump(); + cerr << "Local vertex data: " << endl; + m_pVertexData->dump(); +*/ +} + +void Shape::draw(const glm::mat4& transform, float opacity) +{ + bool bIsTextured = isTextured(); + GLContext* pContext = GLContext::getMain(); + StandardShaderPtr pShader = pContext->getStandardShader(); + pShader->setTransform(transform); + pShader->setAlpha(opacity); + if (bIsTextured) { + m_pSurface->activate(); + } else { + pShader->setUntextured(); + pShader->activate(); + } + m_SubVA.draw(); +} + +void Shape::discard() +{ + m_pVertexData = VertexDataPtr(); + m_pImage->discard(); +} + +} |