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-rw-r--r--src/python/coordcalibrator.py133
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diff --git a/src/python/coordcalibrator.py b/src/python/coordcalibrator.py
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+# libavg - Media Playback Engine.
+# Copyright (C) 2003-2014 Ulrich von Zadow
+#
+# This library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Lesser General Public
+# License as published by the Free Software Foundation; either
+# version 2 of the License, or (at your option) any later version.
+#
+# This library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Lesser General Public License for more details.
+#
+# You should have received a copy of the GNU Lesser General Public
+# License along with this library; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+#
+# Current versions can be found at www.libavg.de
+
+from libavg import avg, player
+
+import apphelpers
+
+g_KbManager = apphelpers.KeyboardManager.get()
+
+
+class CoordCalibrator(object):
+ def __init__(self, calibrationTerminatedCb):
+ self.__calibrationTerminatedCb = calibrationTerminatedCb
+ self.__CurPointIndex = 0
+ self.__CPPCal = player.getTracker().startCalibration()
+ self.__LastCenter = None
+ self.__NumMessages = 0
+ self._mycursor = None
+ mainNode = player.getElementByID("cal_coordcalibrator")
+ mainNode.active = True
+ mainNode.opacity = 1
+ mainNode.setEventHandler(avg.Event.CURSOR_DOWN, avg.Event.TOUCH,
+ self.__onTouchDown)
+ mainNode.setEventHandler(avg.Event.CURSOR_MOTION, avg.Event.TOUCH,
+ self.__onTouchMove)
+ mainNode.setEventHandler(avg.Event.CURSOR_UP, avg.Event.TOUCH, self.__onTouchUp)
+ self.__crosshair = player.getElementByID("cal_crosshair")
+ self.__feedback = player.getElementByID("cal_feedback")
+ self.__feedback.opacity = 0
+ self.__addMessage("Starting calibration.")
+ self.__moveMarker()
+
+ g_KbManager.push()
+ g_KbManager.bindKey('space', self.__nextPoint, 'sample next point')
+ g_KbManager.bindKey('a', self.__abortCalibration, 'abort calibration')
+
+ def __endCalibration(self, isSuccessful):
+ player.getElementByID("cal_coordcalibrator").active = False
+ player.getElementByID("cal_coordcalibrator").opacity = 0
+ MsgsNode = player.getElementByID("cal_messages")
+ for i in range(0, MsgsNode.getNumChildren()):
+ MsgsNode.removeChild(0)
+
+ g_KbManager.pop()
+ self.__calibrationTerminatedCb(isSuccessful)
+
+ def __nextPoint(self):
+ if self.__LastCenter:
+ self.__CPPCal.setCamPoint(self.__LastCenter)
+ self.__addMessage (" Using: %(x).2f, %(y).2f" %
+ { "x": self.__LastCenter[0], "y": self.__LastCenter[1]})
+ self._mycursor = None
+ self.__LastCenter = None
+
+ hasNextPoint = self.__CPPCal.nextPoint()
+
+ if not hasNextPoint:
+ # Note: may raise RuntimeError. A rollback doesn't appear to be possible,
+ # which means crashing here is safer than handling the exception
+ player.getTracker().endCalibration()
+ self.__endCalibration(True)
+ else:
+ self.__CurPointIndex += 1
+ self.__moveMarker()
+
+ def __abortCalibration(self):
+ player.getTracker().abortCalibration()
+ self.__endCalibration(False)
+
+ def __moveMarker(self):
+ self.__crosshair.x, self.__crosshair.y = self.__CPPCal.getDisplayPoint()
+ self.__crosshair.x, self.__crosshair.y = self.__feedback.x, self.__feedback.y = \
+ (self.__crosshair.x-7, self.__crosshair.y-7)
+ self.__addMessage("Calibrating point "+str(self.__CurPointIndex))
+
+ def __addMessage(self, text):
+ MsgsNode = player.getElementByID("cal_messages")
+ if self.__NumMessages > 38:
+ for i in range(0, MsgsNode.getNumChildren()-1):
+ MsgsNode.getChild(i).text = MsgsNode.getChild(i+1).text
+ MsgsNode.removeChild(MsgsNode.getNumChildren()-1)
+ else:
+ self.__NumMessages += 1
+ Node = player.createNode(
+ "<words fontsize='10' font='Eurostile' color='00FF00'/>")
+ Node.x = 0
+ Node.y = self.__NumMessages*13
+ Node.text = text
+ MsgsNode.appendChild(Node)
+
+ def __onTouchDown(self, Event):
+ if Event.source != avg.Event.TOUCH:
+ return
+ if not self._mycursor:
+ self._mycursor = Event.cursorid
+ else:
+ return
+ self.__LastCenter = Event.center
+ self.__addMessage(" Touch at %(x).2f, %(y).2f" % {
+ "x": Event.center[0], "y": Event.center[1]})
+ self.__feedback.opacity = 1
+
+ def __onTouchMove(self,Event):
+ if Event.source != avg.Event.TOUCH:
+ return
+ if self._mycursor == Event.cursorid:
+ self.__LastCenter = Event.center
+
+ def __onTouchUp(self, Event):
+ if Event.source != avg.Event.TOUCH:
+ return
+ self.__addMessage("touchup")
+ self.__feedback.opacity = 0
+ if self._mycursor:
+ self._mycursor = None
+ else:
+ return