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+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+
+# libavg - Media Playback Engine.
+# Copyright (C) 2003-2014 Ulrich von Zadow
+#
+# This library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Lesser General Public
+# License as published by the Free Software Foundation; either
+# version 2 of the License, or (at your option) any later version.
+#
+# This library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Lesser General Public License for more details.
+#
+# You should have received a copy of the GNU Lesser General Public
+# License along with this library; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+#
+# Current versions can be found at www.libavg.de
+# Original author of this file is Sebastian Maulbeck
+# <sm (at) archimedes-solutions (dot) de>
+
+'''
+Multitouch emulation helper, supporting pinch gestures
+'''
+
+from libavg import avg, Point2D, player
+
+
+class MTemu(object):
+ MOUSE_STATE_UP = 'MOUSE_STATE_UP'
+ MOUSE_STATE_DOWN = 'MOUSE_STATE_DOWN'
+
+ def __init__(self):
+ self.__mouseState = self.MOUSE_STATE_UP
+ self.__cursorID = 0
+ self.__dualTouch = False
+ self.__secondTouch = False
+ self.__source = avg.Event.TOUCH
+
+ self.__oldEventHook = player.getEventHook()
+ player.setEventHook(self.__onEvent)
+
+ root = player.getRootNode()
+ self.__caption = avg.WordsNode(pos=(root.size.x - 15, root.size.y - 20),
+ alignment = 'right',
+ color='DDDDDD',
+ sensitive=False,
+ fontsize=14,
+ parent=root)
+ self.__updateCaption()
+
+ def deinit(self):
+ player.setEventHook(self.__oldEventHook)
+ self.__caption.unlink()
+ if self.__mouseState == self.MOUSE_STATE_DOWN:
+ self.__releaseTouch(self.__cursorID)
+ if self.__secondTouch:
+ self.__releaseTouch(self.__cursorID+1)
+
+ def toggleSource(self):
+ '''
+ Switch between avg.Event.TOUCH and avg.Event.TRACK - source
+ '''
+ self.__clearSourceState()
+ self.__source = (avg.Event.TOUCH if self.__source == avg.Event.TRACK
+ else avg.Event.TRACK)
+ self.__updateCaption()
+
+ def toggleDualTouch(self):
+ self.__dualTouch = not(self.__dualTouch)
+ self.__clearDualtouchState()
+
+ def enableDualTouch(self):
+ self.__dualTouch = True
+ self.__clearDualtouchState()
+
+ def disableDualTouch(self):
+ self.__dualTouch = False
+ self.__clearDualtouchState()
+
+ def __clearSourceState(self):
+ if self.__mouseState == self.MOUSE_STATE_DOWN:
+ self.__releaseTouch(self.__cursorID)
+ if self.__secondTouch:
+ self.__releaseTouch(self.__cursorID+1)
+ self.__mouseState = self.MOUSE_STATE_UP
+ self.__secondTouch = False
+
+ def __clearDualtouchState(self):
+ if self.__mouseState == self.MOUSE_STATE_DOWN:
+ if self.__secondTouch:
+ self.__releaseTouch(self.__cursorID+1)
+ else:
+ self.__sendFakeTouch(self.__cursorID+1, Point2D(0,0),
+ avg.Event.CURSOR_DOWN, mirror=True)
+ self.__secondTouch = not(self.__secondTouch)
+
+ def __updateCaption(self):
+ self.__caption.text = 'Multitouch emulation (%s source)' % self.__source
+
+ def __onEvent(self, event):
+ if event.source == avg.Event.MOUSE:
+ if event.type == avg.Event.CURSOR_DOWN:
+ self.__onMouseDown(event)
+ elif event.type == avg.Event.CURSOR_MOTION:
+ self.__onMouseMotion(event)
+ elif event.type == avg.Event.CURSOR_UP:
+ self.__onMouseUp(event)
+ return True
+ else:
+ return False
+
+ def __onMouseDown(self, event):
+ self._initialPos = event.pos
+ if self.__mouseState == self.MOUSE_STATE_UP and event.button == 1:
+ self.__sendFakeTouch(self.__cursorID, event.pos, event.type)
+ if self.__dualTouch and not self.__secondTouch:
+ self.__sendFakeTouch(self.__cursorID+1, event.pos, event.type,
+ True)
+ self.__secondTouch = True
+ self.__mouseState = self.MOUSE_STATE_DOWN
+
+ def __onMouseMotion(self, event):
+ if self.__mouseState == self.MOUSE_STATE_DOWN:
+ self.__sendFakeTouch(self.__cursorID, event.pos, event.type)
+ if self.__dualTouch and self.__secondTouch:
+ self.__sendFakeTouch(self.__cursorID+1, event.pos,
+ event.type, True)
+
+ def __onMouseUp(self, event):
+ if self.__mouseState == self.MOUSE_STATE_DOWN and event.button == 1:
+ self.__sendFakeTouch(self.__cursorID, event.pos, event.type)
+ if self.__dualTouch and self.__secondTouch:
+ self.__sendFakeTouch(self.__cursorID+1, event.pos,
+ event.type, True)
+ self.__secondTouch = False
+ self.__mouseState = self.MOUSE_STATE_UP
+ self.__cursorID += 2 #Even for left uneven for right touch
+
+ def __sendFakeTouch(self, cursorID, pos, touchType, mirror=False):
+ offset = Point2D(0,0)
+ if self.__dualTouch:
+ offset = Point2D(40, 0)
+ if mirror:
+ pos = 2*(self._initialPos)-pos
+ offset = -offset
+ player.getTestHelper().fakeTouchEvent(cursorID,
+ touchType, self.__source, self.__clampPos(pos+offset))
+
+ def __releaseTouch(self, cursorID):
+ self.__sendFakeTouch(cursorID, Point2D(0,0), avg.Event.CURSOR_UP)
+
+ def __clampPos(self, pos):
+ if pos[0] < 0:
+ pos[0] = 0
+ if pos[1] < 0:
+ pos[1] = 0
+ if pos[0] >= player.getRootNode().size[0]:
+ pos[0] = player.getRootNode().size[0]-1
+ if pos[1] >= player.getRootNode().size[1]:
+ pos[1] = player.getRootNode().size[1]-1
+ return pos
+