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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+// Original author of this file is Nick Hebner (hebnern@gmail.com).
+//
+
+#ifndef _AudioDecoderThread_H_
+#define _AudioDecoderThread_H_
+
+#include "../avgconfigwrapper.h"
+#include "VideoMsg.h"
+
+#include "../base/WorkerThread.h"
+#include "../base/Command.h"
+#include "../audio/AudioParams.h"
+
+#include "WrapFFMpeg.h"
+
+#include <boost/thread.hpp>
+
+#include <string>
+
+namespace avg {
+
+class AVG_API AudioDecoderThread : public WorkerThread<AudioDecoderThread> {
+ public:
+ AudioDecoderThread(CQueue& cmdQ, AudioMsgQueue& msgQ, VideoMsgQueue& packetQ,
+ AVStream* pStream, const AudioParams& ap);
+ virtual ~AudioDecoderThread();
+
+ bool work();
+
+ private:
+ void decodePacket(AVPacket* pPacket);
+ void handleSeekDone(AVPacket* pPacket);
+ void discardPacket(AVPacket* pPacket);
+ AudioBufferPtr resampleAudio(char* pDecodedData, int framesDecoded,
+ int currentSampleFormat);
+ void insertSilence(float duration);
+ void planarToInterleaved(char* pOutput, char* pInput, int numChannels,
+ int numSamples);
+ void pushAudioMsg(AudioBufferPtr pBuffer, float time);
+ void pushSeekDone(float time, int seqNum);
+ void pushEOF();
+ int getBytesPerSample(int sampleFormat);
+
+ AudioMsgQueue& m_MsgQ;
+ VideoMsgQueue& m_PacketQ;
+ AudioParams m_AP;
+
+ AVStream * m_pStream;
+
+ int m_InputSampleRate;
+ int m_InputSampleFormat;
+#ifdef LIBAVRESAMPLE_VERSION
+ AVAudioResampleContext * m_pResampleContext;
+#else
+ ReSampleContext * m_pResampleContext;
+#endif
+ float m_AudioStartTimestamp;
+ float m_LastFrameTime;
+
+ enum State {DECODING, SEEK_DONE, DISCARDING};
+ State m_State;
+ int m_SeekSeqNum;
+ float m_SeekTime;
+};
+
+}
+#endif
+