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-rwxr-xr-xwin/graphics/graphics.vcxproj211
1 files changed, 211 insertions, 0 deletions
diff --git a/win/graphics/graphics.vcxproj b/win/graphics/graphics.vcxproj
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+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{9B9F3907-0C54-4FF4-AAF3-8FDA3496DB88}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>graphics</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\libavg.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\libavg.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ <Lib>
+ <AdditionalDependencies>
+ </AdditionalDependencies>
+ </Lib>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\src\graphics\Bitmap.h" />
+ <ClInclude Include="..\..\src\graphics\BitmapLoader.h" />
+ <ClInclude Include="..\..\src\graphics\BmpTextureMover.h" />
+ <ClInclude Include="..\..\src\graphics\ContribDefs.h" />
+ <ClInclude Include="..\..\src\graphics\Display.h" />
+ <ClInclude Include="..\..\src\graphics\FBO.h" />
+ <ClInclude Include="..\..\src\graphics\Filter.h" />
+ <ClInclude Include="..\..\src\graphics\Filter3x3.h" />
+ <ClInclude Include="..\..\src\graphics\FilterBandpass.h" />
+ <ClInclude Include="..\..\src\graphics\FilterBlur.h" />
+ <ClInclude Include="..\..\src\graphics\Filtercolorize.h" />
+ <ClInclude Include="..\..\src\graphics\FilterConvol.h" />
+ <ClInclude Include="..\..\src\graphics\FilterDilation.h" />
+ <ClInclude Include="..\..\src\graphics\FilterErosion.h" />
+ <ClInclude Include="..\..\src\graphics\FilterFastBandpass.h" />
+ <ClInclude Include="..\..\src\graphics\FilterFastDownscale.h" />
+ <ClInclude Include="..\..\src\graphics\Filterfill.h" />
+ <ClInclude Include="..\..\src\graphics\Filterfillrect.h" />
+ <ClInclude Include="..\..\src\graphics\Filterflip.h" />
+ <ClInclude Include="..\..\src\graphics\Filterfliprgb.h" />
+ <ClInclude Include="..\..\src\graphics\Filterfliprgba.h" />
+ <ClInclude Include="..\..\src\graphics\Filterflipuv.h" />
+ <ClInclude Include="..\..\src\graphics\FilterflipX.h" />
+ <ClInclude Include="..\..\src\graphics\FilterFloodfill.h" />
+ <ClInclude Include="..\..\src\graphics\FilterGauss.h" />
+ <ClInclude Include="..\..\src\graphics\FilterGetAlpha.h" />
+ <ClInclude Include="..\..\src\graphics\Filtergrayscale.h" />
+ <ClInclude Include="..\..\src\graphics\FilterHighpass.h" />
+ <ClInclude Include="..\..\src\graphics\FilterId.h" />
+ <ClInclude Include="..\..\src\graphics\FilterIntensity.h" />
+ <ClInclude Include="..\..\src\graphics\FilterMask.h" />
+ <ClInclude Include="..\..\src\graphics\FilterNormalize.h" />
+ <ClInclude Include="..\..\src\graphics\FilterResizeBilinear.h" />
+ <ClInclude Include="..\..\src\graphics\FilterResizeGaussian.h" />
+ <ClInclude Include="..\..\src\graphics\FilterThreshold.h" />
+ <ClInclude Include="..\..\src\graphics\FilterUnmultiplyAlpha.h" />
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+ <ClInclude Include="..\..\src\graphics\GLConfig.h" />
+ <ClInclude Include="..\..\src\graphics\GLContext.h" />
+ <ClInclude Include="..\..\src\graphics\GLShaderParam.h" />
+ <ClInclude Include="..\..\src\graphics\GLTexture.h" />
+ <ClInclude Include="..\..\src\graphics\GPUBandpassFilter.h" />
+ <ClInclude Include="..\..\src\graphics\GPUBlurFilter.h" />
+ <ClInclude Include="..\..\src\graphics\GPUBrightnessFilter.h" />
+ <ClInclude Include="..\..\src\graphics\GPUChromaKeyFilter.h" />
+ <ClInclude Include="..\..\src\graphics\GPUFilter.h" />
+ <ClInclude Include="..\..\src\graphics\GPUHueSatFilter.h" />
+ <ClInclude Include="..\..\src\graphics\GPUInvertFilter.h" />
+ <ClInclude Include="..\..\src\graphics\GPUNullFilter.h" />
+ <ClInclude Include="..\..\src\graphics\GPURGB2YUVFilter.h" />
+ <ClInclude Include="..\..\src\graphics\GPUShadowFilter.h" />
+ <ClInclude Include="..\..\src\graphics\GraphicsTest.h" />
+ <ClInclude Include="..\..\src\graphics\HistoryPreProcessor.h" />
+ <ClInclude Include="..\..\src\graphics\ImagingProjection.h" />
+ <ClInclude Include="..\..\src\graphics\OGLHelper.h" />
+ <ClInclude Include="..\..\src\graphics\OGLShader.h" />
+ <ClInclude Include="..\..\src\graphics\PBO.h" />
+ <ClInclude Include="..\..\src\graphics\Pixel16.h" />
+ <ClInclude Include="..\..\src\graphics\Pixel24.h" />
+ <ClInclude Include="..\..\src\graphics\Pixel32.h" />
+ <ClInclude Include="..\..\src\graphics\Pixel8.h" />
+ <ClInclude Include="..\..\src\graphics\Pixeldefs.h" />
+ <ClInclude Include="..\..\src\graphics\PixelFormat.h" />
+ <ClInclude Include="..\..\src\graphics\ShaderRegistry.h" />
+ <ClInclude Include="..\..\src\graphics\StandardShader.h" />
+ <ClInclude Include="..\..\src\graphics\SubVertexArray.h" />
+ <ClInclude Include="..\..\src\graphics\TextureMover.h" />
+ <ClInclude Include="..\..\src\graphics\TwoPassScale.h" />
+ <ClInclude Include="..\..\src\graphics\VertexArray.h" />
+ <ClInclude Include="..\..\src\graphics\VertexData.h" />
+ <ClInclude Include="..\..\src\graphics\WGLContext.h" />
+ <ClInclude Include="..\..\src\graphics\WinDisplay.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\graphics\Bitmap.cpp" />
+ <ClCompile Include="..\..\src\graphics\BitmapLoader.cpp" />
+ <ClCompile Include="..\..\src\graphics\BmpTextureMover.cpp" />
+ <ClCompile Include="..\..\src\graphics\Display.cpp" />
+ <ClCompile Include="..\..\src\graphics\FBO.cpp" />
+ <ClCompile Include="..\..\src\graphics\Filter.cpp" />
+ <ClCompile Include="..\..\src\graphics\Filter3x3.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterBandpass.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterBlur.cpp" />
+ <ClCompile Include="..\..\src\graphics\Filtercolorize.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterDilation.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterErosion.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterFastBandpass.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterFastDownscale.cpp" />
+ <ClCompile Include="..\..\src\graphics\Filterflip.cpp" />
+ <ClCompile Include="..\..\src\graphics\Filterfliprgb.cpp" />
+ <ClCompile Include="..\..\src\graphics\Filterfliprgba.cpp" />
+ <ClCompile Include="..\..\src\graphics\Filterflipuv.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterflipX.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterGauss.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterGetAlpha.cpp" />
+ <ClCompile Include="..\..\src\graphics\Filtergrayscale.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterHighpass.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterIntensity.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterMask.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterNormalize.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterResizeBilinear.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterResizeGaussian.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterThreshold.cpp" />
+ <ClCompile Include="..\..\src\graphics\FilterUnmultiplyAlpha.cpp" />
+ <ClCompile Include="..\..\src\graphics\GLBufferCache.cpp" />
+ <ClCompile Include="..\..\src\graphics\GLConfig.cpp" />
+ <ClCompile Include="..\..\src\graphics\GLContext.cpp" />
+ <ClCompile Include="..\..\src\graphics\GLShaderParam.cpp" />
+ <ClCompile Include="..\..\src\graphics\GLTexture.cpp" />
+ <ClCompile Include="..\..\src\graphics\GPUBandpassFilter.cpp" />
+ <ClCompile Include="..\..\src\graphics\GPUBlurFilter.cpp" />
+ <ClCompile Include="..\..\src\graphics\GPUBrightnessFilter.cpp" />
+ <ClCompile Include="..\..\src\graphics\GPUChromaKeyFilter.cpp" />
+ <ClCompile Include="..\..\src\graphics\GPUFilter.cpp" />
+ <ClCompile Include="..\..\src\graphics\GPUHueSatFilter.cpp" />
+ <ClCompile Include="..\..\src\graphics\GPUInvertFilter.cpp" />
+ <ClCompile Include="..\..\src\graphics\GPUNullFilter.cpp" />
+ <ClCompile Include="..\..\src\graphics\GPURGB2YUVFilter.cpp" />
+ <ClCompile Include="..\..\src\graphics\GPUShadowFilter.cpp" />
+ <ClCompile Include="..\..\src\graphics\GraphicsTest.cpp" />
+ <ClCompile Include="..\..\src\graphics\HistoryPreProcessor.cpp" />
+ <ClCompile Include="..\..\src\graphics\ImagingProjection.cpp" />
+ <ClCompile Include="..\..\src\graphics\OGLHelper.cpp" />
+ <ClCompile Include="..\..\src\graphics\OGLShader.cpp" />
+ <ClCompile Include="..\..\src\graphics\PBO.cpp" />
+ <ClCompile Include="..\..\src\graphics\Pixel32.cpp" />
+ <ClCompile Include="..\..\src\graphics\PixelFormat.cpp" />
+ <ClCompile Include="..\..\src\graphics\ShaderRegistry.cpp" />
+ <ClCompile Include="..\..\src\graphics\StandardShader.cpp" />
+ <ClCompile Include="..\..\src\graphics\SubVertexArray.cpp" />
+ <ClCompile Include="..\..\src\graphics\TextureMover.cpp" />
+ <ClCompile Include="..\..\src\graphics\VertexArray.cpp" />
+ <ClCompile Include="..\..\src\graphics\VertexData.cpp" />
+ <ClCompile Include="..\..\src\graphics\WGLContext.cpp" />
+ <ClCompile Include="..\..\src\graphics\WinDisplay.cpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file