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-rw-r--r--win/player/player.vcxproj238
1 files changed, 238 insertions, 0 deletions
diff --git a/win/player/player.vcxproj b/win/player/player.vcxproj
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+++ b/win/player/player.vcxproj
@@ -0,0 +1,238 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{545732F5-BD6B-4C05-9A9B-4D6D0C31BD13}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>player</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\libavg.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\libavg.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ <Lib>
+ <AdditionalDependencies>
+ </AdditionalDependencies>
+ </Lib>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\player\AreaNode.cpp" />
+ <ClCompile Include="..\..\src\player\ArgBase.cpp" />
+ <ClCompile Include="..\..\src\player\ArgList.cpp" />
+ <ClCompile Include="..\..\src\player\AVGNode.cpp" />
+ <ClCompile Include="..\..\src\player\BitmapManager.cpp" />
+ <ClCompile Include="..\..\src\player\BitmapManagerMsg.cpp" />
+ <ClCompile Include="..\..\src\player\BitmapManagerThread.cpp" />
+ <ClCompile Include="..\..\src\player\BlurFXNode.cpp" />
+ <ClCompile Include="..\..\src\player\CameraNode.cpp" />
+ <ClCompile Include="..\..\src\player\Canvas.cpp" />
+ <ClCompile Include="..\..\src\player\CanvasNode.cpp" />
+ <ClCompile Include="..\..\src\player\ChromaKeyFXNode.cpp" />
+ <ClCompile Include="..\..\src\player\CircleNode.cpp" />
+ <ClCompile Include="..\..\src\player\Contact.cpp" />
+ <ClCompile Include="..\..\src\player\CursorEvent.cpp" />
+ <ClCompile Include="..\..\src\player\CursorState.cpp" />
+ <ClCompile Include="..\..\src\player\CurveNode.cpp" />
+ <ClCompile Include="..\..\src\player\DisplayEngine.cpp" />
+ <ClCompile Include="..\..\src\player\DisplayParams.cpp" />
+ <ClCompile Include="..\..\src\player\DivNode.cpp" />
+ <ClCompile Include="..\..\src\player\Event.cpp" />
+ <ClCompile Include="..\..\src\player\EventDispatcher.cpp" />
+ <ClCompile Include="..\..\src\player\ExportedObject.cpp" />
+ <ClCompile Include="..\..\src\player\FilledVectorNode.cpp" />
+ <ClCompile Include="..\..\src\player\FontStyle.cpp" />
+ <ClCompile Include="..\..\src\player\FXNode.cpp" />
+ <ClCompile Include="..\..\src\player\HueSatFXNode.cpp" />
+ <ClCompile Include="..\..\src\player\InvertFXNode.cpp" />
+ <ClCompile Include="..\..\src\player\Image.cpp" />
+ <ClCompile Include="..\..\src\player\ImageNode.cpp" />
+ <ClCompile Include="..\..\src\player\KeyEvent.cpp" />
+ <ClCompile Include="..\..\src\player\LineNode.cpp" />
+ <ClCompile Include="..\..\src\player\MainCanvas.cpp" />
+ <ClCompile Include="..\..\src\player\MaterialInfo.cpp" />
+ <ClCompile Include="..\..\src\player\MeshNode.cpp" />
+ <ClCompile Include="..\..\src\player\MessageID.cpp" />
+ <ClCompile Include="..\..\src\player\MouseEvent.cpp" />
+ <ClCompile Include="..\..\src\player\MultitouchInputDevice.cpp" />
+ <ClCompile Include="..\..\src\player\Node.cpp" />
+ <ClCompile Include="..\..\src\player\NullFXNode.cpp" />
+ <ClCompile Include="..\..\src\player\OffscreenCanvas.cpp" />
+ <ClCompile Include="..\..\src\player\OffscreenCanvasNode.cpp" />
+ <ClCompile Include="..\..\src\player\OGLSurface.cpp" />
+ <ClCompile Include="..\..\src\player\Player.cpp" />
+ <ClCompile Include="..\..\src\player\PluginManager.cpp" />
+ <ClCompile Include="..\..\src\player\PolygonNode.cpp" />
+ <ClCompile Include="..\..\src\player\PolyLineNode.cpp" />
+ <ClCompile Include="..\..\src\player\Publisher.cpp" />
+ <ClCompile Include="..\..\src\player\PublisherDefinition.cpp" />
+ <ClCompile Include="..\..\src\player\PublisherDefinitionRegistry.cpp" />
+ <ClCompile Include="..\..\src\player\PythonLogSink.cpp" />
+ <ClCompile Include="..\..\src\player\RasterNode.cpp" />
+ <ClCompile Include="..\..\src\player\RectNode.cpp" />
+ <ClCompile Include="..\..\src\player\SDLDisplayEngine.cpp" />
+ <ClCompile Include="..\..\src\player\ShadowFXNode.cpp" />
+ <ClCompile Include="..\..\src\player\Shape.cpp" />
+ <ClCompile Include="..\..\src\player\SoundNode.cpp" />
+ <ClCompile Include="..\..\src\player\SubscriberInfo.cpp" />
+ <ClCompile Include="..\..\src\player\SVG.cpp" />
+ <ClCompile Include="..\..\src\player\SVGElement.cpp" />
+ <ClCompile Include="..\..\src\player\TestHelper.cpp" />
+ <ClCompile Include="..\..\src\player\TextEngine.cpp" />
+ <ClCompile Include="..\..\src\player\Timeout.cpp" />
+ <ClCompile Include="..\..\src\player\TouchEvent.cpp" />
+ <ClCompile Include="..\..\src\player\TouchStatus.cpp" />
+ <ClCompile Include="..\..\src\player\TrackerCalibrator.cpp" />
+ <ClCompile Include="..\..\src\player\TrackerInputDevice.cpp" />
+ <ClCompile Include="..\..\src\player\TrackerTouchStatus.cpp" />
+ <ClCompile Include="..\..\src\player\TUIOInputDevice.cpp" />
+ <ClCompile Include="..\..\src\player\TypeDefinition.cpp" />
+ <ClCompile Include="..\..\src\player\TypeRegistry.cpp" />
+ <ClCompile Include="..\..\src\player\VectorNode.cpp" />
+ <ClCompile Include="..\..\src\player\VersionInfo.cpp" />
+ <ClCompile Include="..\..\src\player\VideoNode.cpp" />
+ <ClCompile Include="..\..\src\player\VideoWriter.cpp" />
+ <ClCompile Include="..\..\src\player\VideoWriterThread.cpp" />
+ <ClCompile Include="..\..\src\player\Win7TouchInputDevice.cpp" />
+ <ClCompile Include="..\..\src\player\WordsNode.cpp" />
+ <ClCompile Include="..\..\src\player\WrapPython.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\src\player\AreaNode.h" />
+ <ClInclude Include="..\..\src\player\Arg.h" />
+ <ClInclude Include="..\..\src\player\ArgBase.h" />
+ <ClInclude Include="..\..\src\player\ArgList.h" />
+ <ClInclude Include="..\..\src\player\AVGNode.h" />
+ <ClInclude Include="..\..\src\player\BitmapManager.h" />
+ <ClInclude Include="..\..\src\player\BitmapManagerMsg.h" />
+ <ClInclude Include="..\..\src\player\BitmapManagerThread.h" />
+ <ClInclude Include="..\..\src\player\BlurFXNode.h" />
+ <ClInclude Include="..\..\src\player\BoostPython.h" />
+ <ClInclude Include="..\..\src\player\CameraNode.h" />
+ <ClInclude Include="..\..\src\player\Canvas.h" />
+ <ClInclude Include="..\..\src\player\CanvasNode.h" />
+ <ClInclude Include="..\..\src\player\ChromaKeyFXNode.h" />
+ <ClInclude Include="..\..\src\player\CircleNode.h" />
+ <ClInclude Include="..\..\src\player\Contact.h" />
+ <ClInclude Include="..\..\src\player\CursorEvent.h" />
+ <ClInclude Include="..\..\src\player\CursorState.h" />
+ <ClInclude Include="..\..\src\player\CurveNode.h" />
+ <ClInclude Include="..\..\src\player\DisplayEngine.h" />
+ <ClInclude Include="..\..\src\player\DisplayParams.h" />
+ <ClInclude Include="..\..\src\player\DivNode.h" />
+ <ClInclude Include="..\..\src\player\Event.h" />
+ <ClInclude Include="..\..\src\player\EventDispatcher.h" />
+ <ClInclude Include="..\..\src\player\ExportedObject.h" />
+ <ClInclude Include="..\..\src\player\FilledVectorNode.h" />
+ <ClInclude Include="..\..\src\player\FontStyle.h" />
+ <ClInclude Include="..\..\src\player\FXNode.h" />
+ <ClInclude Include="..\..\src\player\HueSatFXNode.h" />
+ <ClInclude Include="..\..\src\player\InvertFXNode.h" />
+ <ClInclude Include="..\..\src\player\IInputDevice.h" />
+ <ClInclude Include="..\..\src\player\Image.h" />
+ <ClInclude Include="..\..\src\player\ImageNode.h" />
+ <ClInclude Include="..\..\src\player\KeyEvent.h" />
+ <ClInclude Include="..\..\src\player\LineNode.h" />
+ <ClInclude Include="..\..\src\player\MainCanvas.h" />
+ <ClInclude Include="..\..\src\player\MaterialInfo.h" />
+ <ClInclude Include="..\..\src\player\MeshNode.h" />
+ <ClInclude Include="..\..\src\player\MessageID.h" />
+ <ClInclude Include="..\..\src\player\MouseEvent.h" />
+ <ClInclude Include="..\..\src\player\MultitouchInputDevice.h" />
+ <ClInclude Include="..\..\src\player\Node.h" />
+ <ClInclude Include="..\..\src\player\NullFXNode.h" />
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+ <ClInclude Include="..\..\src\player\OffscreenCanvasNode.h" />
+ <ClInclude Include="..\..\src\player\OGLSurface.h" />
+ <ClInclude Include="..\..\src\player\Player.h" />
+ <ClInclude Include="..\..\src\player\PluginManager.h" />
+ <ClInclude Include="..\..\src\player\PolygonNode.h" />
+ <ClInclude Include="..\..\src\player\PolyLineNode.h" />
+ <ClInclude Include="..\..\src\player\Publisher.h" />
+ <ClInclude Include="..\..\src\player\PublisherDefinition.h" />
+ <ClInclude Include="..\..\src\player\PublisherDefinitionRegistry.h" />
+ <ClInclude Include="..\..\src\player\PythonLogSink.h" />
+ <ClInclude Include="..\..\src\player\RasterNode.h" />
+ <ClInclude Include="..\..\src\player\RectNode.h" />
+ <ClInclude Include="..\..\src\player\SDLDisplayEngine.h" />
+ <ClInclude Include="..\..\src\player\SDLMain.h" />
+ <ClInclude Include="..\..\src\player\ShadowFXNode.h" />
+ <ClInclude Include="..\..\src\player\Shape.h" />
+ <ClInclude Include="..\..\src\player\SoundNode.h" />
+ <ClInclude Include="..\..\src\player\SubscriberInfo.h" />
+ <ClInclude Include="..\..\src\player\SVG.h" />
+ <ClInclude Include="..\..\src\player\SVGElement.h" />
+ <ClInclude Include="..\..\src\player\TestHelper.h" />
+ <ClInclude Include="..\..\src\player\TextEngine.h" />
+ <ClInclude Include="..\..\src\player\Timeout.h" />
+ <ClInclude Include="..\..\src\player\TouchEvent.h" />
+ <ClInclude Include="..\..\src\player\TouchStatus.h" />
+ <ClInclude Include="..\..\src\player\TrackerCalibrator.h" />
+ <ClInclude Include="..\..\src\player\TrackerInputDevice.h" />
+ <ClInclude Include="..\..\src\player\TrackerTouchStatus.h" />
+ <ClInclude Include="..\..\src\player\TUIOInputDevice.h" />
+ <ClInclude Include="..\..\src\player\TypeDefinition.h" />
+ <ClInclude Include="..\..\src\player\TypeRegistry.h" />
+ <ClInclude Include="..\..\src\player\VectorNode.h" />
+ <ClInclude Include="..\..\src\player\VersionInfo.h" />
+ <ClInclude Include="..\..\src\player\VideoNode.h" />
+ <ClInclude Include="..\..\src\player\VideoWriter.h" />
+ <ClInclude Include="..\..\src\player\VideoWriterThread.h" />
+ <ClInclude Include="..\..\src\player\Win7TouchInputDevice.h" />
+ <ClInclude Include="..\..\src\player\WordsNode.h" />
+ <ClInclude Include="..\..\src\player\WrapPython.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file