summaryrefslogtreecommitdiff
path: root/src/base/triangulate/SweepContext.h
blob: 0b9e51d8b1892703905a0ca965035e165d7aef41 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
//
//  libavg - Media Playback Engine.
//  Copyright (C) 2003-2014 Ulrich von Zadow
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  Current versions can be found at www.libavg.de
//

//
// Based on Poly2Tri algorithm.
// Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
// http://code.google.com/p/poly2tri/
//

#ifndef SWEEP_CONTEXT_H
#define SWEEP_CONTEXT_H

#include <list>
#include <vector>
#include <cstddef>

namespace avg {

// Inital triangle factor, seed triangle will extend 30% of
// PointSet width to both left and right.
const double kAlpha = 0.3;

struct Point;
class TriangulationTriangle;
struct Node;
struct Edge;
class AdvancingFront;

class SweepContext
{

public:

    SweepContext(std::vector<Point*> polyline);

    ~SweepContext();

    void setHead(Point* p1);

    Point* head();

    void setTail(Point* p1);

    Point* tail();

    int pointCount();

    Node& locateNode(Point& point);

    void removeNode(Node* node);

    void createAdvancingFront();

/// Try to map a node to all sides of this triangle that don't have a neighbor
    void mapTriangleToNodes(TriangulationTriangle& t);

    void addToMap(TriangulationTriangle* triangle);

    Point* getPoint(const int& index);

    Point* GetPoints();

    void removeFromMap(TriangulationTriangle* triangle);

    void addHole(std::vector<Point*> polyline);

    void addPoint(Point* point);

    AdvancingFront* front();

    void meshClean(TriangulationTriangle& triangle);

    std::vector<TriangulationTriangle*>& getTriangles();

    std::vector<Edge*> m_EdgeList;

    struct Basin
    {
        Node* m_LeftNode;
        Node* m_BottomNode;
        Node* m_RightNode;
        double m_Width;
        bool m_LeftHighest;

        Basin()
        {
            clear();
        }

        void clear() {
            m_LeftNode = NULL;
            m_BottomNode = NULL;
            m_RightNode = NULL;
            m_Width = 0.0;
            m_LeftHighest = false;
        }
    };

    struct EdgeEvent
    {
        Edge* m_ConstrainedEdge;
        bool m_Right;

        EdgeEvent() :
                m_ConstrainedEdge(NULL), m_Right(false) {
        }
    };

    Basin m_Basin;
    EdgeEvent m_EdgeEvent;

private:

    friend class Sweep;

    std::vector<TriangulationTriangle*> m_Triangles;
    std::list<TriangulationTriangle*> m_Map;
    std::vector<Point*> m_Points;

    AdvancingFront* m_Front;
    Point* m_Head;
    Point* m_Tail;

    Node *m_AfHead, *m_AfMiddle, *m_AfTail;

    void initTriangulation();
    void initEdges(std::vector<Point*> polyline);

};

inline AdvancingFront* SweepContext::front()
{
    return m_Front;
}

inline int SweepContext::pointCount()
{
    return m_Points.size();
}

inline void SweepContext::setHead(Point* p1)
{
    m_Head = p1;
}

inline Point* SweepContext::head()
{
    return m_Head;
}

inline void SweepContext::setTail(Point* p1)
{
    m_Tail = p1;
}

inline Point* SweepContext::tail()
{
    return m_Tail;
}

}

#endif