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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-30
// Updated : 2008-10-05
// Licence : This source is under MIT License
// File    : glm/gtx/closest_point.inl
///////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef glm_gtx_closest_point
#define glm_gtx_closest_point

namespace glm{
namespace gtx{
namespace closest_point{

template <typename valType> 
GLM_FUNC_QUALIFIER detail::tvec3<valType> closestPointOnLine
(
	detail::tvec3<valType> const & point, 
	detail::tvec3<valType> const & a, 
	detail::tvec3<valType> const & b
)
{
    valType LineLength = distance(a, b);
    detail::tvec3<valType> Vector = point - a;
    detail::tvec3<valType> LineDirection = (b - a) / LineLength;

    // Project Vector to LineDirection to get the distance of point from a
    valType Distance = dot(Vector, LineDirection);

    if(Distance <= valType(0)) return a;
    if(Distance >= LineLength) return b;
    return a + LineDirection * Distance;
}

}//namespace closest_point
}//namespace gtx
}//namespace glm

#endif//glm_gtx_closest_point