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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2007-02-22
// Licence : This source is under MIT License
// File : glm/gtx/color_space.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_color_space
#define glm_gtx_color_space
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_color_space extension included")
#endif
namespace glm{
namespace gtx{
namespace color_space ///< GLM_GTX_color_space extension: Related to RGB to HSV conversions and operations
{
/// \addtogroup gtx_color_space
/// @{
//! Converts a color from HSV color space to its color in RGB color space.
//! From GLM_GTX_color_space extension.
template <typename valType>
detail::tvec3<valType> rgbColor(
detail::tvec3<valType> const & hsvValue);
//! Converts a color from RGB color space to its color in HSV color space.
//! From GLM_GTX_color_space extension.
template <typename valType>
detail::tvec3<valType> hsvColor(
detail::tvec3<valType> const & rgbValue);
//! Build a saturation matrix.
//! From GLM_GTX_color_space extension
template <typename valType>
detail::tmat4x4<valType> saturation(
valType const s);
//! Modify the saturation of a color.
//! From GLM_GTX_color_space extension.
template <typename valType>
detail::tvec3<valType> saturation(
valType const s,
detail::tvec3<valType> const & color);
//! Modify the saturation of a color.
//! From GLM_GTX_color_space extension.
template <typename valType>
detail::tvec4<valType> saturation(
valType const s,
detail::tvec4<valType> const & color);
//! Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
//! From GLM_GTX_color_space extension.
template <typename valType>
valType luminosity(
detail::tvec3<valType> const & color);
/// @}
}//namespace color_space
}//namespace gtx
}//namespace glm
#include "color_space.inl"
namespace glm{using namespace gtx::color_space;}
#endif//glm_gtx_color_space
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