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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2006-11-13
// Licence : This source is under MIT License
// File : glm/gtx/optimum_pow.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_optimum_pow
#define glm_gtx_optimum_pow
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_optimum_pow extension included")
#endif
namespace glm{
namespace gtx{
namespace optimum_pow ///< GLM_GTX_optimum_pow extension: Integer exponentiation of power functions.
{
/// \addtogroup gtx_optimum_pow
/// @{
//! Returns x raised to the power of 2.
//! From GLM_GTX_optimum_pow extension.
template <typename genType>
genType pow2(const genType& x);
//! Returns x raised to the power of 3.
//! From GLM_GTX_optimum_pow extension.
template <typename genType>
genType pow3(const genType& x);
//! Returns x raised to the power of 4.
//! From GLM_GTX_optimum_pow extension.
template <typename genType>
genType pow4(const genType& x);
//! Checks if the parameter is a power of 2 number.
//! From GLM_GTX_optimum_pow extension.
bool powOfTwo(int num);
//! Checks to determine if the parameter component are power of 2 numbers.
//! From GLM_GTX_optimum_pow extension.
detail::tvec2<bool> powOfTwo(const detail::tvec2<int>& x);
//! Checks to determine if the parameter component are power of 2 numbers.
//! From GLM_GTX_optimum_pow extension.
detail::tvec3<bool> powOfTwo(const detail::tvec3<int>& x);
//! Checks to determine if the parameter component are power of 2 numbers.
//! From GLM_GTX_optimum_pow extension.
detail::tvec4<bool> powOfTwo(const detail::tvec4<int>& x);
/// @}
}//namespace optimum_pow
}//namespace gtx
}//namespace glm
#include "optimum_pow.inl"
namespace glm{using namespace gtx::optimum_pow;}
#endif//glm_gtx_optimum_pow
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